SVGFEDropShadowElement.h [plain text]
#pragma once
#include "FEDropShadow.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class SVGFEDropShadowElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFEDropShadowElement);
public:
static Ref<SVGFEDropShadowElement> create(const QualifiedName&, Document&);
void setStdDeviation(float stdDeviationX, float stdDeviationY);
String in1() const { return m_in1->currentValue(); }
float dx() const { return m_dx->currentValue(); }
float dy() const { return m_dy->currentValue(); }
float stdDeviationX() const { return m_stdDeviationX->currentValue(); }
float stdDeviationY() const { return m_stdDeviationY->currentValue(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedNumber& dxAnimated() { return m_dx; }
SVGAnimatedNumber& dyAnimated() { return m_dy; }
SVGAnimatedNumber& stdDeviationXAnimated() { return m_stdDeviationX; }
SVGAnimatedNumber& stdDeviationYAnimated() { return m_stdDeviationY; }
private:
SVGFEDropShadowElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFEDropShadowElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedNumber> m_dx { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_dy { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_stdDeviationX { SVGAnimatedNumber::create(this, 2) };
Ref<SVGAnimatedNumber> m_stdDeviationY { SVGAnimatedNumber::create(this, 2) };
};
}