RenderSVGResourceRadialGradient.h [plain text]
#pragma once
#include "RadialGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGRadialGradientElement.h"
namespace WebCore {
class SVGRadialGradientElement;
class RenderSVGResourceRadialGradient final : public RenderSVGResourceGradient {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceRadialGradient);
public:
RenderSVGResourceRadialGradient(SVGRadialGradientElement&, RenderStyle&&);
virtual ~RenderSVGResourceRadialGradient();
SVGRadialGradientElement& radialGradientElement() const { return downcast<SVGRadialGradientElement>(RenderSVGResourceGradient::gradientElement()); }
FloatPoint centerPoint(const RadialGradientAttributes&) const;
FloatPoint focalPoint(const RadialGradientAttributes&) const;
float radius(const RadialGradientAttributes&) const;
float focalRadius(const RadialGradientAttributes&) const;
private:
RenderSVGResourceType resourceType() const final { return RadialGradientResourceType; }
SVGUnitTypes::SVGUnitType gradientUnits() const final { return m_attributes.gradientUnits(); }
AffineTransform gradientTransform() const final { return m_attributes.gradientTransform(); }
Ref<Gradient> buildGradient(const RenderStyle&) const final;
void gradientElement() const = delete;
const char* renderName() const final { return "RenderSVGResourceRadialGradient"; }
bool collectGradientAttributes() final;
RadialGradientAttributes m_attributes;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceRadialGradient, RadialGradientResourceType)