RenderSVGResourceLinearGradient.h [plain text]
#pragma once
#include "LinearGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGLinearGradientElement.h"
namespace WebCore {
class RenderSVGResourceLinearGradient final : public RenderSVGResourceGradient {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceLinearGradient);
public:
RenderSVGResourceLinearGradient(SVGLinearGradientElement&, RenderStyle&&);
virtual ~RenderSVGResourceLinearGradient();
SVGLinearGradientElement& linearGradientElement() const { return downcast<SVGLinearGradientElement>(RenderSVGResourceGradient::gradientElement()); }
FloatPoint startPoint(const LinearGradientAttributes&) const;
FloatPoint endPoint(const LinearGradientAttributes&) const;
private:
RenderSVGResourceType resourceType() const final { return LinearGradientResourceType; }
SVGUnitTypes::SVGUnitType gradientUnits() const final { return m_attributes.gradientUnits(); }
AffineTransform gradientTransform() const final { return m_attributes.gradientTransform(); }
bool collectGradientAttributes() final;
Ref<Gradient> buildGradient(const RenderStyle&) const final;
void gradientElement() const = delete;
const char* renderName() const final { return "RenderSVGResourceLinearGradient"; }
LinearGradientAttributes m_attributes;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceLinearGradient, LinearGradientResourceType)