/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) namespace WTF { class String; }; namespace WebCore { // Buttons in the "standard" gamepad layout in the Web Gamepad spec // https://www.w3.org/TR/gamepad/#dfn-standard-gamepad-layout enum class GamepadButtonRole : uint8_t { RightClusterBottom = 0, RightClusterRight = 1, RightClusterLeft = 2, RightClusterTop = 3, LeftShoulderFront = 4, RightShoulderFront = 5, LeftShoulderBack = 6, RightShoulderBack = 7, CenterClusterLeft = 8, CenterClusterRight = 9, LeftStick = 10, RightStick = 11, LeftClusterTop = 12, LeftClusterBottom = 13, LeftClusterLeft = 14, LeftClusterRight = 15, CenterClusterCenter = 16, Nonstandard1 = 17, Nonstandard2 = 18, }; extern const size_t numberOfStandardGamepadButtonsWithoutHomeButton; extern const size_t numberOfStandardGamepadButtonsWithHomeButton; extern const GamepadButtonRole maximumGamepadButton; const WTF::String& standardGamepadMappingString(); } // namespace WebCore #endif // ENABLE(GAMEPAD)