EventContext.h   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All Rights Reserved.
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#pragma once

#include "HTMLFormElement.h"

namespace WebCore {

class TouchList;

class EventContext {
    WTF_MAKE_FAST_ALLOCATED;
public:
    using EventInvokePhase = EventTarget::EventInvokePhase;

    enum class Type : uint8_t {
        Normal = 0,
        MouseOrFocus,
        Touch,
        Window,
    };

    EventContext(Type, Node*, EventTarget* currentTarget, EventTarget* origin, int closedShadowDepth);
    EventContext(Type, Node&, Node* currentTarget, EventTarget* origin, int closedShadowDepth);
    ~EventContext();

    Node* node() const { return m_node.get(); }
    EventTarget* currentTarget() const { return m_currentTarget.get(); }
    bool isCurrentTargetInShadowTree() const { return m_currentTargetIsInShadowTree; }
    EventTarget* target() const { return m_target.get(); }
    int closedShadowDepth() const { return m_closedShadowDepth; }

    void handleLocalEvents(Event&, EventInvokePhase) const;

    bool isMouseOrFocusEventContext() const { return m_type == Type::MouseOrFocus; }
    bool isTouchEventContext() const { return m_type == Type::Touch; }
    bool isWindowContext() const { return m_type == Type::Window; }

    Node* relatedTarget() const { return m_relatedTarget.get(); }
    void setRelatedTarget(Node*);

#if ENABLE(TOUCH_EVENTS)
    enum TouchListType { Touches, TargetTouches, ChangedTouches };
    TouchList& touchList(TouchListType);
#endif

private:
    inline EventContext(Type, Node* currentNode, RefPtr<EventTarget>&& currentTarget, EventTarget* origin, int closedShadowDepth, bool currentTargetIsInShadowTree = false);

#if ENABLE(TOUCH_EVENTS)
    void initializeTouchLists();
#endif

#if ASSERT_ENABLED
    bool isUnreachableNode(EventTarget*) const;
#endif

    RefPtr<Node> m_node;
    RefPtr<EventTarget> m_currentTarget;
    RefPtr<EventTarget> m_target;
    RefPtr<Node> m_relatedTarget;
#if ENABLE(TOUCH_EVENTS)
    RefPtr<TouchList> m_touches;
    RefPtr<TouchList> m_targetTouches;
    RefPtr<TouchList> m_changedTouches;
#endif
    int m_closedShadowDepth { 0 };
    bool m_currentTargetIsInShadowTree { false };
    bool m_contextNodeIsFormElement { false };
    Type m_type { Type::Normal };
};

inline EventContext::EventContext(Type type, Node* node, RefPtr<EventTarget>&& currentTarget, EventTarget* origin, int closedShadowDepth, bool currentTargetIsInShadowTree)
    : m_node { node }
    , m_currentTarget { WTFMove(currentTarget) }
    , m_target { origin }
    , m_closedShadowDepth { closedShadowDepth }
    , m_currentTargetIsInShadowTree { currentTargetIsInShadowTree }
    , m_type { type }
{
    ASSERT(!isUnreachableNode(m_target.get()));
#if ENABLE(TOUCH_EVENTS)
    if (m_type == Type::Touch)
        initializeTouchLists();
#else
    ASSERT(m_type != Type::Touch);
#endif
}

inline EventContext::EventContext(Type type, Node* node, EventTarget* currentTarget, EventTarget* origin, int closedShadowDepth)
    : EventContext(type, node, makeRefPtr(currentTarget), origin, closedShadowDepth)
{
    ASSERT(!is<Node>(currentTarget));
}

// This variant avoids calling EventTarget::ref() which is a virtual function call.
inline EventContext::EventContext(Type type, Node& node, Node* currentTarget, EventTarget* origin, int closedShadowDepth)
    : EventContext(type, &node, makeRefPtr(currentTarget), origin, closedShadowDepth, currentTarget && currentTarget->isInShadowTree())
{
    m_contextNodeIsFormElement = is<HTMLFormElement>(node);
}

inline void EventContext::setRelatedTarget(Node* relatedTarget)
{
    ASSERT(!isUnreachableNode(relatedTarget));
    m_relatedTarget = relatedTarget;
}

#if ENABLE(TOUCH_EVENTS)

inline TouchList& EventContext::touchList(TouchListType type)
{
    switch (type) {
    case Touches:
        return *m_touches;
    case TargetTouches:
        return *m_targetTouches;
    case ChangedTouches:
        return *m_changedTouches;
    }
    ASSERT_NOT_REACHED();
    return *m_touches;
}

#endif

} // namespace WebCore