BoundaryPoint.cpp   [plain text]


/*
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#include "config.h"
#include "BoundaryPoint.h"
#include "ContainerNode.h"

namespace WebCore {

template PartialOrdering treeOrder<Tree>(const BoundaryPoint&, const BoundaryPoint&);
template PartialOrdering treeOrder< ShadowIncludingTree >(const BoundaryPoint&, const BoundaryPoint&);
template PartialOrdering treeOrder<ComposedTree>(const BoundaryPoint&, const BoundaryPoint&);

Optional<BoundaryPoint> makeBoundaryPointBeforeNode(Node& node)
{
    auto parent = node.parentNode();
    if (!parent)
        return WTF::nullopt;
    return BoundaryPoint { *parent, node.computeNodeIndex() };
}

Optional<BoundaryPoint> makeBoundaryPointAfterNode(Node& node)
{
    auto parent = node.parentNode();
    if (!parent)
        return WTF::nullopt;
    return BoundaryPoint { *parent, node.computeNodeIndex() + 1 };
}

static bool isOffsetBeforeChild(ContainerNode& container, unsigned offset, Node& child)
{
    if (!offset)
        return true;
    // If the container is not the parent, the child is part of a shadow tree, which we sort between offset 0 and offset 1.
    if (child.parentNode() != &container)
        return false;
    unsigned currentOffset = 0;
    for (auto currentChild = container.firstChild(); currentChild && currentChild != &child; currentChild = currentChild->nextSibling()) {
        if (offset <= ++currentOffset)
            return true;
    }
    return false;
}

// FIXME: Once we move to C++20, replace with the C++20 <=> operator.
// FIXME: This could return std::strong_ordering if we had that, or the equivalent.
static PartialOrdering order(unsigned a, unsigned b)
{
    if (a < b)
        return PartialOrdering::less;
    if (a > b)
        return PartialOrdering::greater;
    return PartialOrdering::equivalent;
}

template<TreeType treeType> PartialOrdering treeOrder(const BoundaryPoint& a, const BoundaryPoint& b)
{
    if (a.container.ptr() == b.container.ptr())
        return order(a.offset, b.offset);

    for (auto ancestor = b.container.ptr(); ancestor; ) {
        auto nextAncestor = parent<treeType>(*ancestor);
        if (nextAncestor == a.container.ptr())
            return isOffsetBeforeChild(*nextAncestor, a.offset, *ancestor) ? PartialOrdering::less : PartialOrdering::greater;
        ancestor = nextAncestor;
    }

    for (auto ancestor = a.container.ptr(); ancestor; ) {
        auto nextAncestor = parent<treeType>(*ancestor);
        if (nextAncestor == b.container.ptr())
            return isOffsetBeforeChild(*nextAncestor, b.offset, *ancestor) ? PartialOrdering::greater : PartialOrdering::less;
        ancestor = nextAncestor;
    }

    return treeOrder<treeType>(a.container, b.container);
}

PartialOrdering treeOrderForTesting(TreeType type, const BoundaryPoint& a, const BoundaryPoint& b)
{
    switch (type) {
    case Tree:
        return treeOrder<Tree>(a, b);
    case ShadowIncludingTree:
        return treeOrder<ShadowIncludingTree>(a, b);
    case ComposedTree:
        return treeOrder<ComposedTree>(a, b);
    }
    ASSERT_NOT_REACHED();
    return PartialOrdering::unordered;
}

}