/* * Copyright (C) 2020 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBXR) #include "HTMLCanvasElement.h" #include "WebXRWebGLLayer.h" #include "XRSessionMode.h" namespace WebCore { struct XRRenderStateInit; class WebXRRenderState : public RefCounted<WebXRRenderState> { WTF_MAKE_ISO_ALLOCATED(WebXRRenderState); public: static Ref<WebXRRenderState> create(XRSessionMode); ~WebXRRenderState(); Ref<WebXRRenderState> clone() const; double depthNear() const { return m_depth.near; } void setDepthNear(double near) { m_depth.near = near; } double depthFar() const { return m_depth.far; } void setDepthFar(double far) { m_depth.far = far; }; Optional<double> inlineVerticalFieldOfView() const { return m_inlineVerticalFieldOfView; } void setInlineVerticalFieldOfView(double fieldOfView) { m_inlineVerticalFieldOfView = fieldOfView; } RefPtr<WebXRWebGLLayer> baseLayer() const { return m_baseLayer; } void setBaseLayer(WebXRWebGLLayer* baseLayer) { m_baseLayer = baseLayer; } HTMLCanvasElement* outputCanvas() const { return m_outputCanvas.get(); } private: explicit WebXRRenderState(Optional<double> fieldOfView); explicit WebXRRenderState(const WebXRRenderState&); // https://immersive-web.github.io/webxr/#initialize-the-render-state struct { double near { 0.1 }; // in meters double far { 1000 }; // in meters } m_depth; Optional<double> m_inlineVerticalFieldOfView; // in radians RefPtr<WebXRWebGLLayer> m_baseLayer; WeakPtr<HTMLCanvasElement> m_outputCanvas; }; } // namespace WebCore #endif // ENABLE(WEBXR)