DOMMatrixReadOnly.idl [plain text]
[
ExportMacro=WEBCORE_EXPORT,
Exposed=(Window,Worker),
ImplementationLacksVTable
] interface DOMMatrixReadOnly {
[CallWith=ScriptExecutionContext] constructor(optional (DOMString or sequence<unrestricted double>) init);
[MayThrowException, NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other);
[MayThrowException, NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
[MayThrowException, NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
readonly attribute unrestricted double a; readonly attribute unrestricted double b; readonly attribute unrestricted double c; readonly attribute unrestricted double d; readonly attribute unrestricted double e; readonly attribute unrestricted double f;
readonly attribute unrestricted double m11;
readonly attribute unrestricted double m12;
readonly attribute unrestricted double m13;
readonly attribute unrestricted double m14;
readonly attribute unrestricted double m21;
readonly attribute unrestricted double m22;
readonly attribute unrestricted double m23;
readonly attribute unrestricted double m24;
readonly attribute unrestricted double m31;
readonly attribute unrestricted double m32;
readonly attribute unrestricted double m33;
readonly attribute unrestricted double m34;
readonly attribute unrestricted double m41;
readonly attribute unrestricted double m42;
readonly attribute unrestricted double m43;
readonly attribute unrestricted double m44;
readonly attribute boolean is2D;
readonly attribute boolean isIdentity;
[NewObject] DOMMatrix translate(optional unrestricted double tx = 0,
optional unrestricted double ty = 0,
optional unrestricted double tz = 0);
[NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ); [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0,
optional unrestricted double y = 0);
[NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0); [NewObject] DOMMatrix skewX(optional unrestricted double sx = 0); [NewObject] DOMMatrix skewY(optional unrestricted double sy = 0); [MayThrowException, NewObject] DOMMatrix multiply(optional DOMMatrixInit other);
[NewObject] DOMMatrix flipX();
[NewObject] DOMMatrix flipY();
[NewObject] DOMMatrix inverse();
[NewObject] DOMPoint transformPoint(optional DOMPointInit point);
[MayThrowException] Float32Array toFloat32Array();
[MayThrowException] Float64Array toFloat64Array();
[Exposed=Window, MayThrowException] stringifier;
[Default] object toJSON();
};