/* * Copyright (C) 2018-2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "SVGPropertyList.h" namespace WebCore { template<typename PropertyType> class SVGValuePropertyList : public SVGPropertyList<PropertyType> { public: using Base = SVGPropertyList<PropertyType>; using Base::clearItems; using Base::items; using Base::size; SVGValuePropertyList& operator=(const SVGValuePropertyList& other) { clearItems(); for (const auto& item : other.items()) append(PropertyType::create(item->value())); return *this; } // This casting operator returns a Vector of the underlying ValueType, // for example Vector<float> from SVGNumberList. operator Vector<typename PropertyType::ValueType>() const { Vector<typename PropertyType::ValueType> values; for (const auto& item : items()) values.append(item->value()); return values; } void resize(size_t newSize) { // Add new items. while (size() < newSize) append(PropertyType::create()); // Remove existing items. while (size() > newSize) remove(size() - 1); } // Visual Studio doesn't seem to see these private constructors from subclasses. // FIXME: See what it takes to remove this hack. #if !COMPILER(MSVC) protected: #endif using Base::append; using Base::remove; // Base and default constructor. Do not use "using Base::Base" because of Windows and GTK ports. SVGValuePropertyList(SVGPropertyOwner* owner = nullptr, SVGPropertyAccess access = SVGPropertyAccess::ReadWrite) : Base(owner, access) { } // Used by SVGAnimatedPropertyList when creating it animVal from baseVal. SVGValuePropertyList(const SVGValuePropertyList& other, SVGPropertyAccess access = SVGPropertyAccess::ReadWrite) : Base(other.owner(), access) { // Clone all items. for (const auto& item : other.items()) append(PropertyType::create(item->value())); } }; }