SVGPrimitivePropertyAnimator.h [plain text]
#pragma once
#include "SVGPropertyAnimator.h"
#include "SVGPropertyTraits.h"
#include "SVGValueProperty.h"
namespace WebCore {
template<typename PropertyType, typename AnimationFunction>
class SVGPrimitivePropertyAnimator : public SVGPropertyAnimator<AnimationFunction> {
using Base = SVGPropertyAnimator<AnimationFunction>;
using ValuePropertyType = SVGValueProperty<PropertyType>;
using Base::Base;
using Base::applyAnimatedStylePropertyChange;
using Base::computeCSSPropertyValue;
using Base::m_attributeName;
using Base::m_function;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGProperty>&& property, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGPrimitivePropertyAnimator(attributeName, WTFMove(property), animationMode, calcMode, isAccumulated, isAdditive));
}
template<typename... Arguments>
SVGPrimitivePropertyAnimator(const QualifiedName& attributeName, Ref<SVGProperty>&& property, Arguments&&... arguments)
: Base(attributeName, std::forward<Arguments>(arguments)...)
, m_property(static_reference_cast<ValuePropertyType>(WTFMove(property)))
{
}
void start(SVGElement* targetElement) override
{
String baseValue = computeCSSPropertyValue(targetElement, cssPropertyID(m_attributeName.localName()));
m_property->setValue(SVGPropertyTraits<PropertyType>::fromString(baseValue));
}
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) override
{
PropertyType& animated = m_property->value();
m_function.animate(targetElement, progress, repeatCount, animated);
}
void apply(SVGElement* targetElement) override
{
applyAnimatedStylePropertyChange(targetElement, SVGPropertyTraits<PropertyType>::toString(m_property->value()));
}
protected:
Ref<ValuePropertyType> m_property;
};
}