#pragma once
#include "SVGGeometryElement.h"
#include "SVGNames.h"
namespace WebCore {
class SVGRectElement final : public SVGGeometryElement {
WTF_MAKE_ISO_ALLOCATED(SVGRectElement);
public:
static Ref<SVGRectElement> create(const QualifiedName&, Document&);
const SVGLengthValue& x() const { return m_x->currentValue(); }
const SVGLengthValue& y() const { return m_y->currentValue(); }
const SVGLengthValue& width() const { return m_width->currentValue(); }
const SVGLengthValue& height() const { return m_height->currentValue(); }
const SVGLengthValue& rx() const { return m_rx->currentValue(); }
const SVGLengthValue& ry() const { return m_ry->currentValue(); }
SVGAnimatedLength& xAnimated() { return m_x; }
SVGAnimatedLength& yAnimated() { return m_y; }
SVGAnimatedLength& widthAnimated() { return m_width; }
SVGAnimatedLength& heightAnimated() { return m_height; }
SVGAnimatedLength& rxAnimated() { return m_rx; }
SVGAnimatedLength& ryAnimated() { return m_ry; }
private:
SVGRectElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGRectElement, SVGGeometryElement>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) final;
void svgAttributeChanged(const QualifiedName&) final;
bool isValid() const final { return SVGTests::isValid(); }
bool selfHasRelativeLengths() const final { return true; }
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedLength> m_x { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_y { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
Ref<SVGAnimatedLength> m_width { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_height { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
Ref<SVGAnimatedLength> m_rx { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_ry { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
};
}