#pragma once
#include "FloatPoint.h"
#include "SVGPathSeg.h"
namespace WebCore {
class SVGPathSource {
WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED;
public:
SVGPathSource() = default;
virtual ~SVGPathSource() = default;
virtual bool hasMoreData() const = 0;
virtual bool moveToNextToken() = 0;
virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
virtual Optional<SVGPathSegType> parseSVGSegmentType() = 0;
struct MoveToSegment {
FloatPoint targetPoint;
};
virtual Optional<MoveToSegment> parseMoveToSegment() = 0;
struct LineToSegment {
FloatPoint targetPoint;
};
virtual Optional<LineToSegment> parseLineToSegment() = 0;
struct LineToHorizontalSegment {
float x = 0;
};
virtual Optional<LineToHorizontalSegment> parseLineToHorizontalSegment() = 0;
struct LineToVerticalSegment {
float y = 0;
};
virtual Optional<LineToVerticalSegment> parseLineToVerticalSegment() = 0;
struct CurveToCubicSegment {
FloatPoint point1;
FloatPoint point2;
FloatPoint targetPoint;
};
virtual Optional<CurveToCubicSegment> parseCurveToCubicSegment() = 0;
struct CurveToCubicSmoothSegment {
FloatPoint point2;
FloatPoint targetPoint;
};
virtual Optional<CurveToCubicSmoothSegment> parseCurveToCubicSmoothSegment() = 0;
struct CurveToQuadraticSegment {
FloatPoint point1;
FloatPoint targetPoint;
};
virtual Optional<CurveToQuadraticSegment> parseCurveToQuadraticSegment() = 0;
struct CurveToQuadraticSmoothSegment {
FloatPoint targetPoint;
};
virtual Optional<CurveToQuadraticSmoothSegment> parseCurveToQuadraticSmoothSegment() = 0;
struct ArcToSegment {
float rx = 0;
float ry = 0;
float angle = 0;
bool largeArc = false;
bool sweep = false;
FloatPoint targetPoint;
};
virtual Optional<ArcToSegment> parseArcToSegment() = 0;
};
}