SVGFEDiffuseLightingElement.h [plain text]
#pragma once
#include "SVGFELightElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class FEDiffuseLighting;
class SVGColor;
class SVGFEDiffuseLightingElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFEDiffuseLightingElement);
public:
static Ref<SVGFEDiffuseLightingElement> create(const QualifiedName&, Document&);
void lightElementAttributeChanged(const SVGFELightElement*, const QualifiedName&);
String in1() const { return m_in1->currentValue(); }
float diffuseConstant() const { return m_diffuseConstant->currentValue(); }
float surfaceScale() const { return m_surfaceScale->currentValue(); }
float kernelUnitLengthX() const { return m_kernelUnitLengthX->currentValue(); }
float kernelUnitLengthY() const { return m_kernelUnitLengthY->currentValue(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedNumber& diffuseConstantAnimated() { return m_diffuseConstant; }
SVGAnimatedNumber& surfaceScaleAnimated() { return m_surfaceScale; }
SVGAnimatedNumber& kernelUnitLengthXAnimated() { return m_kernelUnitLengthX; }
SVGAnimatedNumber& kernelUnitLengthYAnimated() { return m_kernelUnitLengthY; }
private:
SVGFEDiffuseLightingElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFEDiffuseLightingElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedNumber> m_diffuseConstant { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_surfaceScale { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_kernelUnitLengthX { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_kernelUnitLengthY { SVGAnimatedNumber::create(this) };
};
}