GraphicsContextGLDirect2D.cpp   [plain text]


/*
 * Copyright (C) 2019 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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 */

#include "config.h"
#include "GraphicsContextGLOpenGL.h"

#if ENABLE(WEBGL) && USE(DIRECT2D)

#include "COMPtr.h"
#include "GraphicsContextGLImageExtractor.h"
#include "NotImplemented.h"
#include <d2d1.h>
#include <d2d1effects.h>

namespace WebCore {

GraphicsContextGLImageExtractor::~GraphicsContextGLImageExtractor() = default;

bool GraphicsContextGLImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile, bool ignoreNativeImageAlphaPremultiplication)
{
    if (!m_image)
        return false;

    notImplemented();

    return true;
}

void GraphicsContextGLOpenGL::paintToCanvas(const unsigned char* imagePixels, const IntSize& imageSize, const IntSize& canvasSize, GraphicsContext& context)
{
    if (!imagePixels || imageSize.isEmpty() || canvasSize.isEmpty())
        return;

    notImplemented();
}

} // namespace WebCore

#endif // ENABLE(WEBGL) && USE(DIRECT2D)