Direct2DOperations.h [plain text]
#pragma once
#if USE(DIRECT2D)
#include "DashArray.h"
#include "GraphicsContext.h"
#include "GraphicsTypes.h"
#include <JavaScriptCore/Uint8ClampedArray.h>
#include <d2d1.h>
namespace WebCore {
class AffineTransform;
class Color;
class FloatRect;
class FloatRoundedRect;
class FloatSize;
class Path;
class PlatformContextCairo;
struct GraphicsContextState;
namespace Direct2D {
namespace State {
void setStrokeThickness(PlatformContextDirect2D&, float);
void setStrokeStyle(PlatformContextDirect2D&, StrokeStyle);
void setCompositeOperation(PlatformContextDirect2D&, CompositeOperator, BlendMode);
void setShouldAntialias(PlatformContextDirect2D&, bool);
void setCTM(PlatformContextDirect2D&, const AffineTransform&);
AffineTransform getCTM(PlatformContextDirect2D&);
IntRect getClipBounds(PlatformContextDirect2D&);
FloatRect roundToDevicePixels(PlatformContextDirect2D&, const FloatRect&);
bool isAcceleratedContext(PlatformContextDirect2D&);
}
struct FillSource {
FillSource() = default;
explicit FillSource(const GraphicsContextState&, const GraphicsContext&);
float globalAlpha { 0 };
COMPtr<ID2D1Brush> brush;
Color color;
WindRule fillRule { WindRule::NonZero };
};
struct StrokeSource {
StrokeSource() = default;
explicit StrokeSource(const GraphicsContextState&, const GraphicsContext&);
float globalAlpha { 0 };
float thickness { 0 };
COMPtr<ID2D1Brush> brush;
Color color;
};
struct ShadowState {
ShadowState() = default;
WEBCORE_EXPORT explicit ShadowState(const GraphicsContextState&);
bool isVisible() const;
bool isRequired(PlatformContextDirect2D&) const;
FloatSize offset;
float blur { 0 };
Color color;
bool ignoreTransforms { false };
float globalAlpha { 1.0 };
CompositeOperator globalCompositeOperator { CompositeOperator::SourceOver };
};
void setLineCap(PlatformContextDirect2D&, LineCap);
void setLineDash(PlatformContextDirect2D&, const DashArray&, float);
void setLineJoin(PlatformContextDirect2D&, LineJoin);
void setMiterLimit(PlatformContextDirect2D&, float);
void fillRect(PlatformContextDirect2D&, const FloatRect&, const FillSource&, const ShadowState&);
void fillRect(PlatformContextDirect2D&, const FloatRect&, const Color&, const ShadowState&);
void fillRectWithGradient(PlatformContextDirect2D&, const FloatRect&, ID2D1Brush*);
void fillRoundedRect(PlatformContextDirect2D&, const FloatRoundedRect&, const Color&, const ShadowState&);
void fillRectWithRoundedHole(PlatformContextDirect2D&, const FloatRect&, const FloatRoundedRect&, const FillSource&, const ShadowState&);
void fillPath(PlatformContextDirect2D&, const Path&, const FillSource&, const ShadowState&);
void fillPath(PlatformContextDirect2D&, const Path&, const Color&, const ShadowState&);
void strokeRect(PlatformContextDirect2D&, const FloatRect&, float, const StrokeSource&, const ShadowState&);
void strokePath(PlatformContextDirect2D&, const Path&, const StrokeSource&, const ShadowState&);
void clearRect(PlatformContextDirect2D&, const FloatRect&);
void drawGlyphs(PlatformContextDirect2D&, const FillSource&, const StrokeSource&, const ShadowState&, const FloatPoint&, const Font&, double, const Vector<unsigned short>& glyphs, const Vector<float>& horizontalAdvances, const Vector<DWRITE_GLYPH_OFFSET>&, float, TextDrawingModeFlags, float, const FloatSize&, const Color&);
void drawPlatformImage(PlatformContextDirect2D&, IWICBitmap*, const FloatSize& imageSize, const FloatRect&, const FloatRect&, const ImagePaintingOptions&, float, const ShadowState&);
void drawPlatformImage(PlatformContextDirect2D&, ID2D1Bitmap*, const FloatSize& imageSize, const FloatRect&, const FloatRect&, const ImagePaintingOptions&, float, const ShadowState&);
void drawPath(PlatformContextDirect2D&, const Path&, const StrokeSource&, const ShadowState&);
void drawPattern(PlatformContextDirect2D&, COMPtr<ID2D1Bitmap>&&, const IntSize&, const FloatRect&, const FloatRect&, const AffineTransform&, const FloatPoint&, CompositeOperator, BlendMode);
void drawWithoutShadow(PlatformContextDirect2D&, WTF::Function<void(ID2D1RenderTarget*)>&& drawCommands);
void drawWithShadow(PlatformContextDirect2D&, FloatRect boundingRect, const ShadowState&, WTF::Function<void(ID2D1RenderTarget*)>&& drawCommands);
void drawRect(PlatformContextDirect2D&, const FloatRect&, float, const Color&, StrokeStyle, const Color&);
void drawLine(PlatformContextDirect2D&, const FloatPoint&, const FloatPoint&, StrokeStyle, const Color&, float, bool);
void drawLinesForText(PlatformContextDirect2D&, const FloatPoint&, float thickness, const DashArray&, bool, bool, const Color&);
void drawDotsForDocumentMarker(PlatformContextDirect2D&, const FloatRect&, DocumentMarkerLineStyle);
void drawEllipse(PlatformContextDirect2D&, const FloatRect&, StrokeStyle, const Color&, float);
void fillEllipse(PlatformContextDirect2D&, const FloatRect&, const Color&, StrokeStyle, const Color&, float);
void drawFocusRing(PlatformContextDirect2D&, const Path&, float, const Color&);
void drawFocusRing(PlatformContextDirect2D&, const Vector<FloatRect>&, float, const Color&);
void flush(PlatformContextDirect2D&);
void save(PlatformContextDirect2D&);
void restore(PlatformContextDirect2D&);
void translate(PlatformContextDirect2D&, float, float);
void rotate(PlatformContextDirect2D&, float);
void scale(PlatformContextDirect2D&, const FloatSize&);
void concatCTM(PlatformContextDirect2D&, const AffineTransform&);
void beginTransparencyLayer(PlatformContextDirect2D&, float);
void endTransparencyLayer(PlatformContextDirect2D&);
void clip(PlatformContextDirect2D&, const FloatRect&);
void clipOut(PlatformContextDirect2D&, const FloatRect&);
void clipOut(PlatformContextDirect2D&, const Path&);
void clipPath(PlatformContextDirect2D&, const Path&, WindRule);
void clipPath(PlatformContextDirect2D&, ID2D1Geometry* path);
void clipToImageBuffer(PlatformContextDirect2D&, ID2D1RenderTarget*, const FloatRect&);
} }
#endif // USE(DIRECT2D)