/* * Copyright (C) 2012 Google Inc. All rights reserved. * Copyright (C) 2020 Sony Interactive Entertainment Inc. All Rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if PLATFORM(COCOA) OBJC_CLASS CALayer; using PlatformLayer = CALayer; #elif PLATFORM(WIN) && USE(CA) typedef struct _CACFLayer PlatformLayer; #elif USE(NICOSIA) namespace Nicosia { class PlatformLayer; } using PlatformLayer = Nicosia::PlatformLayer; #elif USE(COORDINATED_GRAPHICS) namespace WebCore { class TextureMapperPlatformLayerProxyProvider; }; using PlatformLayer = WebCore::TextureMapperPlatformLayerProxyProvider; #elif USE(TEXTURE_MAPPER) namespace WebCore { class TextureMapperPlatformLayer; }; using PlatformLayer = WebCore::TextureMapperPlatformLayer; #else using PlatformLayer = void*; #endif #if PLATFORM(COCOA) #include <wtf/RetainPtr.h> using PlatformLayerContainer = WTF::RetainPtr<PlatformLayer>; #elif USE(TEXTURE_MAPPER) using PlatformLayerContainer = std::unique_ptr<PlatformLayer>; #else #include <wtf/RefPtr.h> using PlatformLayerContainer = WTF::RefPtr<PlatformLayer>; #endif