SincResampler.h   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#ifndef SincResampler_h
#define SincResampler_h

#include "AudioArray.h"
#include "AudioSourceProvider.h"
#include <wtf/Function.h>
#include <wtf/Optional.h>
#include <wtf/RefPtr.h>

namespace WebCore {

// SincResampler is a high-quality sample-rate converter.

class SincResampler final {
    WTF_MAKE_FAST_ALLOCATED;
public:
    // scaleFactor == sourceSampleRate / destinationSampleRate
    // requestFrames controls the size in frames of the buffer requested by each provideInput() call.
    SincResampler(double scaleFactor, unsigned requestFrames, Function<void(float* buffer, size_t framesToProcess)>&& provideInput);
    
    size_t chunkSize() const { return m_chunkSize; }

    // Processes numberOfSourceFrames from source to produce numberOfSourceFrames / scaleFactor frames in destination.
    static void processBuffer(const float* source, float* destination, unsigned numberOfSourceFrames, double scaleFactor);

    // Process with provideInput callback function for streaming applications.
    void process(float* destination, size_t framesToProcess);

protected:
    void initializeKernel();
    void updateRegions(bool isSecondLoad);

    float convolve(const float* inputP, const float* k1, const float* k2, float kernelInterpolationFactor);
    
    double m_scaleFactor;

    // m_kernelStorage has m_numberOfKernelOffsets kernels back-to-back, each of size m_kernelSize.
    // The kernel offsets are sub-sample shifts of a windowed sinc() shifted from 0.0 to 1.0 sample.
    AudioFloatArray m_kernelStorage;
    
    // m_virtualSourceIndex is an index on the source input buffer with sub-sample precision.
    // It must be double precision to avoid drift.
    double m_virtualSourceIndex { 0 };
    
    // This is the number of destination frames we generate per processing pass on the buffer.
    unsigned m_requestFrames;

    Function<void(float* buffer, size_t framesToProcess)> m_provideInput;

    // The number of source frames processed per pass.
    unsigned m_blockSize { 0 };

    size_t m_chunkSize { 0 };

    // Source is copied into this buffer for each processing pass.
    AudioFloatArray m_inputBuffer;

    // Pointers to the various regions inside |m_inputBuffer|. See the diagram at
    // the top of the .cpp file for more information.
    float* m_r0 { nullptr };
    float* const m_r1 { nullptr };
    float* const m_r2 { nullptr };
    float* m_r3 { nullptr };
    float* m_r4 { nullptr };

    // The buffer is primed once at the very beginning of processing.
    bool m_isBufferPrimed { false };
};

} // namespace WebCore

#endif // SincResampler_h