/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2016 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "MathMLMathElement.h" #if ENABLE(MATHML) #include "MathMLNames.h" #include "RenderMathMLMath.h" #include <wtf/IsoMallocInlines.h> namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(MathMLMathElement); using namespace MathMLNames; inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document& document) : MathMLRowElement(tagName, document) { setHasCustomStyleResolveCallbacks(); } Ref<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new MathMLMathElement(tagName, document)); } RenderPtr<RenderElement> MathMLMathElement::createElementRenderer(RenderStyle&& style, const RenderTreePosition&) { return createRenderer<RenderMathMLMath>(*this, WTFMove(style)); } void MathMLMathElement::parseAttribute(const QualifiedName& name, const AtomString& value) { bool mathVariantAttribute = name == mathvariantAttr; if (mathVariantAttribute) m_mathVariant = WTF::nullopt; if ((mathVariantAttribute) && renderer()) MathMLStyle::resolveMathMLStyleTree(renderer()); MathMLElement::parseAttribute(name, value); } void MathMLMathElement::didAttachRenderers() { MathMLRowElement::didAttachRenderers(); MathMLStyle::resolveMathMLStyleTree(renderer()); } } #endif // ENABLE(MATHML)