TableWrapperBlockFormattingContext.cpp   [plain text]


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#include "config.h"
#include "TableWrapperBlockFormattingContext.h"

#if ENABLE(LAYOUT_FORMATTING_CONTEXT)

#include "BlockFormattingState.h"
#include "InvalidationState.h"
#include "LayoutBoxGeometry.h"
#include "LayoutChildIterator.h"
#include "LayoutContext.h"
#include "LayoutInitialContainingBlock.h"
#include "TableFormattingContext.h"
#include "TableFormattingState.h"

namespace WebCore {
namespace Layout {

WTF_MAKE_ISO_ALLOCATED_IMPL(TableWrapperBlockFormattingContext);

TableWrapperBlockFormattingContext::TableWrapperBlockFormattingContext(const ContainerBox& formattingContextRoot, BlockFormattingState& formattingState)
    : BlockFormattingContext(formattingContextRoot, formattingState)
{
}

void TableWrapperBlockFormattingContext::layoutInFlowContent(InvalidationState&, const ConstraintsForInFlowContent& constraints)
{
    // The table generates a principal block container box called the table wrapper box that contains the table box itself and any caption boxes
    // (in document order). The table box is a block-level box that contains the table's internal table boxes.
    // The caption boxes are principal block-level boxes that retain their own content, padding, margin, and border areas, and are rendered
    // as normal block boxes inside the table wrapper box. Whether the caption boxes are placed before or after the table box is decided by
    // the 'caption-side' property, as described below.
    for (auto& child : childrenOfType<ContainerBox>(root())) {
        if (child.isTableBox())
            layoutTableBox(child, constraints);
        else if (child.isTableCaption())
            ASSERT_NOT_IMPLEMENTED_YET();
        else
            ASSERT_NOT_REACHED();
    }
}

void TableWrapperBlockFormattingContext::layoutTableBox(const ContainerBox& tableBox, const ConstraintsForInFlowContent& constraints)
{
    layoutState().ensureTableFormattingState(tableBox);

    computeBorderAndPaddingForTableBox(tableBox, constraints.horizontal);
    computeStaticVerticalPosition(tableBox, constraints.vertical);
    computeWidthAndMarginForTableBox(tableBox, constraints.horizontal);
    computeStaticHorizontalPosition(tableBox, constraints.horizontal);

    if (tableBox.hasChild()) {
        auto invalidationState = InvalidationState { };
        LayoutContext::createFormattingContext(tableBox, layoutState())->layoutInFlowContent(invalidationState, geometry().constraintsForInFlowContent(tableBox));
    }

    computeHeightAndMarginForTableBox(tableBox, constraints);
}

void TableWrapperBlockFormattingContext::computeBorderAndPaddingForTableBox(const ContainerBox& tableBox, const HorizontalConstraints& horizontalConstraints)
{
    ASSERT(tableBox.isTableBox());
    if (!tableBox.hasChild() || tableBox.style().borderCollapse() == BorderCollapse::Separate) {
        BlockFormattingContext::computeBorderAndPadding(tableBox, horizontalConstraints);
        return;
    }
    // UAs must compute an initial left and right border width for the table by examining
    // the first and last cells in the first row of the table.
    // The left border width of the table is half of the first cell's collapsed left border,
    // and the right border width of the table is half of the last cell's collapsed right border.
    // The top border width of the table is computed by examining all cells who collapse their top
    // borders with the top border of the table. The top border width of the table is equal to half of the
    // maximum collapsed top border. The bottom border width is computed by examining all cells whose bottom borders collapse
    // with the bottom of the table. The bottom border width is equal to half of the maximum collapsed bottom border.
    auto& grid = layoutState().establishedTableFormattingState(tableBox).tableGrid();
    auto tableBorder = geometry().computedBorder(tableBox);

    auto& firstColumnFirstRowBox = grid.slot({ 0 , 0 })->cell().box();
    auto leftBorder = std::max(tableBorder.horizontal.left, geometry().computedBorder(firstColumnFirstRowBox).horizontal.left);

    auto& lastColumnFirstRow = grid.slot({ grid.columns().size() - 1, 0 })->cell().box();
    auto rightBorder = std::max(tableBorder.horizontal.right, geometry().computedBorder(lastColumnFirstRow).horizontal.right);

    auto topBorder = tableBorder.vertical.top;
    auto bottomBorder = tableBorder.vertical.bottom;
    auto lastRowIndex = grid.rows().size() - 1;
    for (size_t columnIndex = 0; columnIndex < grid.columns().size(); ++columnIndex) {
        auto& boxInFirstRox = grid.slot({ columnIndex, 0 })->cell().box();
        auto& boxInLastRow = grid.slot({ columnIndex, lastRowIndex })->cell().box();

        topBorder = std::max(topBorder, geometry().computedBorder(boxInFirstRox).vertical.top);
        bottomBorder = std::max(bottomBorder, geometry().computedBorder(boxInLastRow).vertical.bottom);
    }

    topBorder = std::max(topBorder, geometry().computedBorder(*tableBox.firstChild()).vertical.top);
    for (auto& section : childrenOfType<ContainerBox>(tableBox)) {
        auto horiztonalBorder = geometry().computedBorder(section).horizontal;
        leftBorder = std::max(leftBorder, horiztonalBorder.left);
        rightBorder = std::max(rightBorder, horiztonalBorder.right);
    }
    bottomBorder = std::max(bottomBorder, geometry().computedBorder(*tableBox.lastChild()).vertical.bottom);

    auto& rows = grid.rows().list();
    topBorder = std::max(topBorder, geometry().computedBorder(rows.first().box()).vertical.top);
    for (auto& row : rows) {
        auto horiztonalBorder = geometry().computedBorder(row.box()).horizontal;
        leftBorder = std::max(leftBorder, horiztonalBorder.left);
        rightBorder = std::max(rightBorder, horiztonalBorder.right);
    }
    bottomBorder = std::max(bottomBorder, geometry().computedBorder(rows.last().box()).vertical.bottom);

    auto collapsedBorder = Edges { { leftBorder, rightBorder }, { topBorder, bottomBorder } };
    grid.setCollapsedBorder(collapsedBorder);

    auto& boxGeometry = formattingState().boxGeometry(tableBox);
    boxGeometry.setBorder(collapsedBorder / 2);
    boxGeometry.setPadding(geometry().computedPadding(tableBox, horizontalConstraints.logicalWidth));
}

void TableWrapperBlockFormattingContext::computeWidthAndMarginForTableBox(const ContainerBox& tableBox, const HorizontalConstraints& horizontalConstraints)
{
    ASSERT(tableBox.isTableBox());
    // This is a special table "fit-content size" behavior handling. Not in the spec though.
    // Table returns its final width as min/max. Use this final width value to computed horizontal margins etc.
    auto& formattingStateForTableBox = layoutState().establishedTableFormattingState(tableBox);
    auto intrinsicWidthConstraints = IntrinsicWidthConstraints { };
    if (auto precomputedIntrinsicWidthConstraints = formattingStateForTableBox.intrinsicWidthConstraints())
        intrinsicWidthConstraints = *precomputedIntrinsicWidthConstraints;
    else {
        if (tableBox.hasChild())
            intrinsicWidthConstraints = LayoutContext::createFormattingContext(tableBox, layoutState())->computedIntrinsicWidthConstraints();
        formattingStateForTableBox.setIntrinsicWidthConstraints(intrinsicWidthConstraints);
    }

    auto availableHorizontalSpace = horizontalConstraints.logicalWidth;
    // 1. The table generates a principal block container box called the table wrapper box that contains the table box itself and any caption boxes.
    // 2. The table wrapper box establishes a block formatting context, and the table box establishes a table formatting context.
    // 3. The computed values of properties 'position', 'float', 'margin-*', 'top', 'right', 'bottom', and 'left' on
    //    the table element are used on the table wrapper box and not the table box; all other values of non-inheritable
    //    properties are used on the table box and not the table wrapper box.
    // 4. In a block formatting context, each box's left outer edge touches the left edge of the containing block.
    //    This is true even in the presence of floats, unless the box establishes a new block formatting context (in which case the
    //    box itself may become narrower due to the floats)
    //
    // Now consider the following case:
    // <div style="display: block; width: 500px;">
    //     <div style="float: left; width: 100px;"></div>
    //         <div style="display: table; width: 10%;"></div>
    //     </div>
    // </div>
    // 1. We create a table wrapper box to wrap the "display: table" block level box (#1).
    // 2. The table wrapper box's width property is set to auto (#3).
    // 3. Since it establishes a new block formatting context, the available horizontal space gets shrunk by the float (#4)
    // 4. The table wrapper box's used width computes to 500px - 100px -> 400px;
    //
    // Now we are inside the BFC established by the table wrapper box and try to resolve the table's width -> %10.
    // According to the normal BFC rules, it should compute to 10% of the containing block's logical width: 400px -> 40px.
    // However in practice it computes to 50px (10% of 500px).
    // Similar setup with non-table content would resolve the inner block level box's width to 40px;
    // This needs clarification in the spec.
    auto horizontalConstraintForResolvingWidth = m_horizontalConstraintsIgnoringFloats.logicalWidth;
    auto geometry = this->geometry();
    auto computedWidth = geometry.computedWidth(tableBox, horizontalConstraintForResolvingWidth);
    auto computedMaxWidth = geometry.computedMaxWidth(tableBox, horizontalConstraintForResolvingWidth);
    auto computedMinWidth = geometry.computedMinWidth(tableBox, horizontalConstraintForResolvingWidth);
    // Use the generic shrink-to-fit-width logic as the initial width for the table.
    auto usedWidth = std::min(std::max(intrinsicWidthConstraints.minimum, availableHorizontalSpace), intrinsicWidthConstraints.maximum);
    if (computedWidth || computedMinWidth || computedMaxWidth) {
        if (computedWidth) {
            // Normalize the computed width value first.
            if (computedMaxWidth && *computedWidth > *computedMaxWidth)
                computedWidth = computedMaxWidth;
            if (computedMinWidth && *computedWidth < *computedMinWidth)
                computedWidth = computedMinWidth;
            usedWidth = *computedWidth < intrinsicWidthConstraints.minimum ? intrinsicWidthConstraints.minimum : *computedWidth;
        }

        if (computedMaxWidth && *computedMaxWidth < usedWidth)
            usedWidth = intrinsicWidthConstraints.minimum;
        if (computedMinWidth && *computedMinWidth > usedWidth)
            usedWidth = *computedMinWidth;
    }

    auto contentWidthAndMargin = geometry.inFlowContentWidthAndMargin(tableBox, horizontalConstraints, OverriddenHorizontalValues { usedWidth, { } });

    auto& boxGeometry = formattingState().boxGeometry(tableBox);
    boxGeometry.setContentBoxWidth(contentWidthAndMargin.contentWidth);
    boxGeometry.setHorizontalMargin({ contentWidthAndMargin.usedMargin.start, contentWidthAndMargin.usedMargin.end });
}

void TableWrapperBlockFormattingContext::computeHeightAndMarginForTableBox(const ContainerBox& tableBox, const ConstraintsForInFlowContent& constraints)
{
    ASSERT(tableBox.isTableBox());
    // Table is a special BFC content. Its height is mainly driven by the content. Computed height, min-height and max-height are all
    // already been taken into account during the TFC layout.
    auto heightAndMargin = geometry().inFlowContentHeightAndMargin(tableBox, constraints.horizontal, { quirks().overriddenTableHeight(tableBox) });

    auto marginCollapse = this->marginCollapse();
    auto verticalMargin = marginCollapse.collapsedVerticalValues(tableBox, heightAndMargin.nonCollapsedMargin);
    // Cache the computed positive and negative margin value pair.
    formattingState().setUsedVerticalMargin(tableBox, verticalMargin);

    auto& boxGeometry = formattingState().boxGeometry(tableBox);
    boxGeometry.setLogicalTop(verticalPositionWithMargin(tableBox, verticalMargin, constraints.vertical));
    boxGeometry.setContentBoxHeight(heightAndMargin.contentHeight);
    boxGeometry.setVerticalMargin({ marginBefore(verticalMargin), marginAfter(verticalMargin) });
    // Adjust the previous sibling's margin bottom now that this box's vertical margin is computed.
    MarginCollapse::updateMarginAfterForPreviousSibling(*this, marginCollapse, tableBox);
}

}
}

#endif