DisplayFillLayerImageGeometry.h   [plain text]


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#pragma once

#if ENABLE(LAYOUT_FORMATTING_CONTEXT)

#include "FloatRect.h"
#include "LayoutRect.h"
#include "RenderStyleConstants.h"

namespace WebCore {
class FillLayer;
class RenderStyle;
class StyleImage;

namespace Layout {
class Box;
class BoxGeometry;
}

namespace Display {
class Box;

// Pixel-snapped image geometry for a single fill layer (used for backgrounds and masks).
class FillLayerImageGeometry {
public:
    FillLayerImageGeometry(const FloatRect& destinationRect, const FloatSize& tileSize, const FloatSize& phase, const FloatSize& space, FillAttachment attachment)
        : m_destRect(destinationRect)
        , m_destOrigin(m_destRect.location())
        , m_tileSize(tileSize)
        , m_phase(phase)
        , m_space(space)
        , m_hasNonLocalGeometry(attachment == FillAttachment::FixedBackground)
    {
    }

    FloatRect destRect() const { return m_destRect; }
    FloatSize phase() const { return m_phase; }
    FloatSize tileSize() const { return m_tileSize; }
    FloatSize spaceSize() const { return m_space; }
    bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }

    FloatSize relativePhase() const
    {
        FloatSize phase = m_phase;
        phase += m_destRect.location() - m_destOrigin;
        return phase;
    }

    void clip(const FloatRect& clipRect) { m_destRect.intersect(clipRect); }

private:
    FloatRect m_destRect;
    FloatPoint m_destOrigin;
    FloatSize m_tileSize;
    FloatSize m_phase;
    FloatSize m_space;
    bool m_hasNonLocalGeometry { false }; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect.
};

Vector<FillLayerImageGeometry, 1> calculateFillLayerImageGeometry(const RenderStyle&, const Layout::BoxGeometry&, LayoutSize offsetFromRoot, float pixelSnappingFactor);

} // namespace Display
} // namespace WebCore

#endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)