/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(LAYOUT_FORMATTING_CONTEXT) #include "FloatRoundedRect.h" #include "TransformationMatrix.h" #include <wtf/IsoMalloc.h> namespace WebCore { namespace Display { // Storage for box geometry which is only used on boxes with rare style, like transforms or border-radius. class BoxRareGeometry { WTF_MAKE_FAST_ALLOCATED_WITH_HEAP_IDENTIFIER(BoxRareGeometry); public: const FloatRoundedRect::Radii* borderRadii() const { return m_borderRadii.get(); } void setBorderRadii(std::unique_ptr<FloatRoundedRect::Radii>&& radii) { m_borderRadii = WTFMove(radii); } bool hasBorderRadius() const; // From transform, translate, rotate, scale properties. const TransformationMatrix& transform() const { return m_transform; } void setTransform(TransformationMatrix&& transform) { m_transform = WTFMove(transform); } private: TransformationMatrix m_transform; std::unique_ptr<FloatRoundedRect::Radii> m_borderRadii; }; FloatRoundedRect roundedRectWithIncludedRadii(const FloatRect&, const FloatRoundedRect::Radii&, bool includeLeftEdge = true, bool includeRightEdge = true); FloatRoundedRect roundedInsetBorderForRect(const FloatRect&, const FloatRoundedRect::Radii&, const RectEdges<float>&, bool includeLeftEdge = true, bool includeRightEdge = true); } // namespace Display } // namespace WebCore #endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)