DisplayBoxRareGeometry.cpp [plain text]
#include "config.h"
#include "DisplayBoxRareGeometry.h"
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "RenderStyle.h"
namespace WebCore {
namespace Display {
bool BoxRareGeometry::hasBorderRadius() const
{
return m_borderRadii && !m_borderRadii->isZero();
}
FloatRoundedRect roundedRectWithIncludedRadii(const FloatRect& rect, const FloatRoundedRect::Radii& radii, bool includeLeftEdge, bool includeRightEdge)
{
FloatRoundedRect::Radii resultRadii;
if (includeLeftEdge) {
resultRadii.setTopLeft(radii.topLeft());
resultRadii.setBottomLeft(radii.bottomLeft());
}
if (includeRightEdge) {
resultRadii.setTopRight(radii.topRight());
resultRadii.setBottomRight(radii.bottomRight());
}
resultRadii.scale(calcBorderRadiiConstraintScaleFor(rect, resultRadii));
return FloatRoundedRect { rect, resultRadii };
}
FloatRoundedRect roundedInsetBorderForRect(const FloatRect& borderRect, const FloatRoundedRect::Radii& radii, const RectEdges<float>& borderWidth, bool includeLeftEdge, bool includeRightEdge)
{
auto insetRect = FloatRect { borderRect.x() + borderWidth.left(), borderRect.y() + borderWidth.top(),
borderRect.width() - borderWidth.left() - borderWidth.right(), borderRect.height() - borderWidth.top() - borderWidth.bottom() };
if (!radii.isZero()) {
auto adjustedRadii = radii;
adjustedRadii.shrink(borderWidth.top(), borderWidth.bottom(), borderWidth.left(), borderWidth.right());
return roundedRectWithIncludedRadii(insetRect, adjustedRadii, includeLeftEdge, includeRightEdge);
}
return FloatRoundedRect { insetRect, { } };
}
} }
#endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)