/* * Copyright (C) 2019 Google Inc. All rights reserved. * Copyright (C) 2020 Sony Interactive Entertainment Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGL) && USE(ANGLE) #ifndef EGL_EGLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES 0 #endif #ifndef EGL_EGL_PROTOTYPES #define EGL_EGL_PROTOTYPES 0 #endif #ifndef GL_GLES_PROTOTYPES #define GL_GLES_PROTOTYPES 0 #endif #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 0 #endif // Skip the inclusion of ANGLE's explicit context entry points for now. #define GL_ANGLE_explicit_context #define GL_ANGLE_explicit_context_gles1 typedef void* GLeglContext; #include <ANGLE/entry_points_egl.h> #include <ANGLE/entry_points_egl_ext.h> #include <ANGLE/entry_points_gles_2_0_autogen.h> #include <ANGLE/entry_points_gles_3_0_autogen.h> #include <ANGLE/entry_points_gles_ext_autogen.h> // Note: this file can't be compiled in the same unified source file // as others which include the system's OpenGL headers. #endif