/* * Copyright (C) 2018-2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "SVGAttributeAnimator.h" namespace WebCore { class SVGAnimatedProperty; class SVGPropertyRegistry { public: SVGPropertyRegistry() = default; virtual ~SVGPropertyRegistry() = default; virtual void detachAllProperties() const = 0; virtual QualifiedName propertyAttributeName(const SVGProperty&) const = 0; virtual QualifiedName animatedPropertyAttributeName(const SVGAnimatedProperty&) const = 0; virtual void setAnimatedPropertDirty(const QualifiedName&, SVGAnimatedProperty&) const = 0; virtual Optional<String> synchronize(const QualifiedName&) const = 0; virtual HashMap<QualifiedName, String> synchronizeAllAttributes() const = 0; virtual bool isAnimatedPropertyAttribute(const QualifiedName&) const = 0; virtual bool isAnimatedStylePropertyAttribute(const QualifiedName&) const = 0; virtual RefPtr<SVGAttributeAnimator> createAnimator(const QualifiedName&, AnimationMode, CalcMode, bool isAccumulated, bool isAdditive) const = 0; virtual void appendAnimatedInstance(const QualifiedName& attributeName, SVGAttributeAnimator&) const = 0; }; }