SVGAnimatedPropertyAnimatorImpl.h [plain text]
#pragma once
#include "HTMLNames.h"
#include "SVGAnimatedPropertyAnimator.h"
#include "SVGAnimatedPropertyImpl.h"
#include "SVGAnimationAdditiveListFunctionImpl.h"
#include "SVGAnimationAdditiveValueFunctionImpl.h"
#include "SVGAnimationDiscreteFunctionImpl.h"
namespace WebCore {
class SVGAnimatedAngleAnimator;
class SVGAnimatedIntegerPairAnimator;
class SVGAnimatedOrientTypeAnimator;
template<typename AnimatedPropertyAnimator1, typename AnimatedPropertyAnimator2>
class SVGAnimatedPropertyPairAnimator;
class SVGAnimatedAngleAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>;
friend class SVGAnimatedAngleOrientAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedAngle>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedAngleAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedBooleanAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedBoolean>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedBooleanAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
bool& animated = m_animated->animVal();
m_function.animate(targetElement, progress, repeatCount, animated);
}
};
template<typename EnumType>
class SVGAnimatedEnumerationAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>>;
using Base::Base;
using Base::m_animated;
using Base::m_function;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedEnumeration>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedEnumerationAnimator<EnumType>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
EnumType animated;
m_function.animate(targetElement, progress, repeatCount, animated);
m_animated->template setAnimVal<EnumType>(animated);
}
};
class SVGAnimatedIntegerAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedIntegerAnimator, SVGAnimatedIntegerAnimator>;
friend class SVGAnimatedIntegerPairAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedInteger>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedIntegerAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedLengthAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction>;
public:
SVGAnimatedLengthAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
: Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)
{
}
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
{
return adoptRef(*new SVGAnimatedLengthAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedLengthListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction>;
public:
SVGAnimatedLengthListAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
: Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)
{
}
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
{
return adoptRef(*new SVGAnimatedLengthListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedNumberAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedNumberAnimator, SVGAnimatedNumberAnimator>;
friend class SVGAnimatedNumberPairAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumber>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedNumberAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedNumberListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumberList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedNumberListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedPathSegListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPathSegList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPathSegListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_animated->animVal()->pathByteStreamWillChange();
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->pathByteStream());
}
};
class SVGAnimatedPointListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPointList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPointListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedOrientTypeAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>;
friend class SVGAnimatedAngleOrientAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedOrientType>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedOrientTypeAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
SVGMarkerOrientType animated;
m_function.animate(targetElement, progress, repeatCount, animated);
m_animated->setAnimVal(animated);
}
};
class SVGAnimatedPreserveAspectRatioAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPreserveAspectRatio>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPreserveAspectRatioAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
SVGPreserveAspectRatioValue& animated = m_animated->animVal()->value();
m_function.animate(targetElement, progress, repeatCount, animated);
}
};
class SVGAnimatedRectAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedRect>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedRectAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedStringAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedString>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedStringAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
bool isAnimatedStyleClassAniamtor() const
{
return m_attributeName.matches(HTMLNames::classAttr);
}
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
String& animated = m_animated->animVal();
m_function.animate(targetElement, progress, repeatCount, animated);
}
void apply(SVGElement* targetElement) final
{
Base::apply(targetElement);
if (isAnimatedStyleClassAniamtor())
invalidateStyle(targetElement);
}
void stop(SVGElement* targetElement) final
{
if (!m_animated->isAnimating())
return;
Base::stop(targetElement);
if (isAnimatedStyleClassAniamtor())
invalidateStyle(targetElement);
}
};
class SVGAnimatedTransformListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedTransformList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedTransformListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
}