/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(LAYOUT_FORMATTING_CONTEXT) #include <wtf/Vector.h> namespace WebCore { class RenderBlockFlow; namespace Layout { class InlineFormattingState; class LayoutState; } namespace LayoutIntegration { struct InlineContent; struct LineLevelVisualAdjustmentsForRuns; class InlineContentBuilder { public: InlineContentBuilder(const Layout::LayoutState&, const RenderBlockFlow&, const BoxTree&); void build(const Layout::InlineFormattingState&, InlineContent&) const; private: using LineLevelVisualAdjustmentsForRunsList = Vector<LineLevelVisualAdjustmentsForRuns>; LineLevelVisualAdjustmentsForRunsList computeLineLevelVisualAdjustmentsForRuns(const Layout::InlineFormattingState&) const; void createDisplayLineRuns(const Layout::InlineFormattingState&, InlineContent&, const LineLevelVisualAdjustmentsForRunsList&) const; void createDisplayLines(const Layout::InlineFormattingState&, InlineContent&, const LineLevelVisualAdjustmentsForRunsList&) const; const Layout::LayoutState& m_layoutState; const RenderBlockFlow& m_blockFlow; const BoxTree& m_boxTree; }; } } #endif