/* * Copyright (C) 2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(LAYOUT_FORMATTING_CONTEXT) #include "LayoutIntegrationLine.h" #include "LayoutIntegrationRun.h" #include <wtf/IteratorRange.h> #include <wtf/Vector.h> #include <wtf/WeakPtr.h> namespace WebCore { class RenderBlockFlow; class RenderObject; namespace Layout { class Box; } namespace LayoutIntegration { class LineLayout; struct InlineContent : public RefCounted<InlineContent> { static Ref<InlineContent> create(const LineLayout& lineLayout) { return adoptRef(*new InlineContent(lineLayout)); } ~InlineContent(); using Runs = Vector<Run>; using Lines = Vector<Line>; Runs runs; Lines lines; float clearGapAfterLastLine { 0 }; const Line& lineForRun(const Run& run) const { return lines[run.lineIndex()]; } WTF::IteratorRange<const Run*> runsForRect(const LayoutRect&) const; void shrinkToFit(); const LineLayout& lineLayout() const; const RenderObject& rendererForLayoutBox(const Layout::Box&) const; const RenderBlockFlow& containingBlock() const; private: InlineContent(const LineLayout&); WeakPtr<const LineLayout> m_lineLayout; }; inline void InlineContent::shrinkToFit() { runs.shrinkToFit(); lines.shrinkToFit(); } } } #endif