WebGLCompressedTextureASTC.cpp [plain text]
#include "config.h"
#include "WebGLCompressedTextureASTC.h"
#if ENABLE(WEBGL)
#include "ExtensionsGL.h"
#include "RuntimeEnabledFeatures.h"
#include "WebGLRenderingContextBase.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureASTC);
WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context)
: WebGLExtension(context)
, m_isHDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s))
, m_isLDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s))
{
context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_hdr"_s);
context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_ldr"_s);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_4x4_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x4_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x8_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x8_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x10_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x10_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x12_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
}
WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default;
WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const
{
return WebGLCompressedTextureASTCName;
}
Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles()
{
Vector<String> result;
if (m_isHDRSupported)
result.append("hdr"_s);
if (m_isLDRSupported)
result.append("ldr"_s);
return result;
}
bool WebGLCompressedTextureASTC::supported(const WebGLRenderingContextBase& context)
{
return context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s)
|| context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s);
}
}
#endif // ENABLE(WEBGL)