#pragma once
#if ENABLE(INPUT_TYPE_COLOR)
#include "BaseClickableWithKeyInputType.h"
#include "ColorChooser.h"
#include "ColorChooserClient.h"
namespace WebCore {
class ColorInputType final : public BaseClickableWithKeyInputType, private ColorChooserClient {
template<typename DowncastedType> friend bool isInvalidInputType(const InputType&, const String&);
public:
explicit ColorInputType(HTMLInputElement& element) : BaseClickableWithKeyInputType(Type::Color, element) { }
virtual ~ColorInputType();
private:
void didChooseColor(const Color&) final;
void didEndChooser() final;
IntRect elementRectRelativeToRootView() const final;
Vector<Color> suggestedColors() const final;
bool isMouseFocusable() const final;
bool isKeyboardFocusable(KeyboardEvent*) const final;
bool isPresentingAttachedView() const final;
const AtomString& formControlType() const final;
bool supportsRequired() const final;
String fallbackValue() const final;
String sanitizeValue(const String&) const final;
void createShadowSubtreeAndUpdateInnerTextElementEditability(ContainerNode::ChildChange::Source, bool) final;
void setValue(const String&, bool valueChanged, TextFieldEventBehavior) final;
void handleDOMActivateEvent(Event&) final;
void detach() final;
void elementDidBlur() final;
bool shouldRespectListAttribute() final;
bool typeMismatchFor(const String&) const final;
bool shouldResetOnDocumentActivation() final;
Color valueAsColor() const final;
void selectColor(StringView) final;
void endColorChooser();
void updateColorSwatch();
HTMLElement* shadowColorSwatch() const;
std::unique_ptr<ColorChooser> m_chooser;
};
}
#endif // ENABLE(INPUT_TYPE_COLOR)