/* * Copyright (C) 2020 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ // This represents the native resolution of the device, but may not reflect the viewport exposed to the page. // https://immersive-web.github.io/webxr/#xrviewport [ EnabledAtRuntime=WebXR, Conditional=WEBXR, ] dictionary FakeXRDeviceResolution { required long width; required long height; }; // A set of 4 angles which describe the view from a center point, units are degrees. [ EnabledAtRuntime=WebXR, Conditional=WEBXR, ] dictionary FakeXRFieldOfViewInit { required float upDegrees; required float downDegrees; required float leftDegrees; required float rightDegrees; }; // https://immersive-web.github.io/webxr/#xrview [ EnabledAtRuntime=WebXR, Conditional=WEBXR, ] dictionary FakeXRViewInit { required XREye eye; // https://immersive-web.github.io/webxr/#view-projection-matrix required sequence projectionMatrix; // https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport required FakeXRDeviceResolution resolution; // https://immersive-web.github.io/webxr/#view-offset // This is the origin of the view in the viewer space. In other words, this is // a transform from the view space to the viewer space. required FakeXRRigidTransformInit viewOffset; // This is an optional means of specifying a decomposed form of the projection // matrix. If specified, the projectionMatrix should be ignored. // Any test that wishes to test clip planes or similar features that would require // decomposing/recomposing the projectionMatrix should use this instead of // the projection matrix. FakeXRFieldOfViewInit fieldOfView; };