RenderSVGRoot.cpp   [plain text]

 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <>
 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <>
 * Copyright (C) 2007 Eric Seidel <>
 * Copyright (C) 2009 Google, Inc.
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#include "config.h"
#include "RenderSVGRoot.h"

#include "Frame.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "Page.h"
#include "RenderChildIterator.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayoutState.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceContainer.h"
#include "RenderSVGResourceFilter.h"
#include "RenderTreeBuilder.h"
#include "RenderView.h"
#include "SVGImage.h"
#include "SVGRenderingContext.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include "SVGSVGElement.h"
#include "SVGViewSpec.h"
#include "TransformState.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/SetForScope.h>
#include <wtf/StackStats.h>

namespace WebCore {


RenderSVGRoot::RenderSVGRoot(SVGSVGElement& element, RenderStyle&& style)
    : RenderReplaced(element, WTFMove(style))
    , m_isLayoutSizeChanged(false)
    , m_needsBoundariesOrTransformUpdate(true)
    , m_hasBoxDecorations(false)

RenderSVGRoot::~RenderSVGRoot() = default;

SVGSVGElement& RenderSVGRoot::svgSVGElement() const
    return downcast<SVGSVGElement>(nodeForNonAnonymous());

void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const
    // Spec:
    // SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages.

    // The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’
    // element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but
    // not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules:
    // - The aspect ratio is calculated by dividing a width by a height.
    // - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc,
    //   px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after
    //   resolving both values to user units.
    intrinsicSize.setWidth(floatValueForLength(svgSVGElement().intrinsicWidth(), 0));
    intrinsicSize.setHeight(floatValueForLength(svgSVGElement().intrinsicHeight(), 0));

    if (!intrinsicSize.isEmpty())
        intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
    else {
        // - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the
        //   aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document
        //   fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be
        //   calculated and is considered unspecified.
        FloatSize viewBoxSize = svgSVGElement().viewBox().size();
        if (!viewBoxSize.isEmpty()) {
            // The viewBox can only yield an intrinsic ratio, not an intrinsic size.
            intrinsicRatio = viewBoxSize.width() / static_cast<double>(viewBoxSize.height());

bool RenderSVGRoot::isEmbeddedThroughSVGImage() const
    return isInSVGImage(&svgSVGElement());

bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const
    // If our frame has an owner renderer, we're embedded through eg. object/embed/iframe,
    // but we only negotiate if we're in an SVG document.
    if (!frame().ownerRenderer())
        return false;
    return frame().document()->isSVGDocument();

LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
    // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
    if (!m_containerSize.isEmpty())
        return m_containerSize.width();

    if (isEmbeddedThroughFrameContainingSVGDocument())
        return containingBlock()->availableLogicalWidth();

    // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
    return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);

LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight(Optional<LayoutUnit> estimatedUsedWidth) const
    // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
    if (!m_containerSize.isEmpty())
        return m_containerSize.height();

    if (isEmbeddedThroughFrameContainingSVGDocument())
        return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding);

    // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
    return RenderReplaced::computeReplacedLogicalHeight(estimatedUsedWidth);

void RenderSVGRoot::layout()
    SetForScope<bool> change(m_inLayout, true);
    StackStats::LayoutCheckPoint layoutCheckPoint;


    // Arbitrary affine transforms are incompatible with RenderLayoutState.
    LayoutStateDisabler layoutStateDisabler(view().frameView().layoutContext());

    bool needsLayout = selfNeedsLayout();
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);

    LayoutSize oldSize = size();

    m_isLayoutSizeChanged = needsLayout || (svgSVGElement().hasRelativeLengths() && oldSize != size());
    SVGRenderSupport::layoutChildren(*this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(*this));

    if (!m_resourcesNeedingToInvalidateClients.isEmpty()) {
        // Invalidate resource clients, which may mark some nodes for layout.
        for (auto& resource :  m_resourcesNeedingToInvalidateClients) {
            SVGResourcesCache::clientStyleChanged(*resource, StyleDifference::Layout, resource->style());

        m_isLayoutSizeChanged = false;
        SVGRenderSupport::layoutChildren(*this, false);

    // At this point LayoutRepainter already grabbed the old bounds,
    // recalculate them now so repaintAfterLayout() uses the new bounds.
    if (m_needsBoundariesOrTransformUpdate) {
        m_needsBoundariesOrTransformUpdate = false;

    if (!shouldApplyViewportClip()) {
        FloatRect contentRepaintRect = repaintRectInLocalCoordinates();
        contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);

    m_hasBoxDecorations = isDocumentElementRenderer() ? hasVisibleBoxDecorationStyle() : hasVisibleBoxDecorations();



bool RenderSVGRoot::shouldApplyViewportClip() const
    // the outermost svg is clipped if auto, and svg document roots are always clipped
    // When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always
    // be applied, noting that the window scrollbars should be hidden if overflow=hidden.
    return style().overflowX() == Overflow::Hidden
        || style().overflowX() == Overflow::Auto
        || style().overflowX() == Overflow::Scroll
        || this->isDocumentElementRenderer();

void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
    // An empty viewport disables rendering.
    if (borderBoxRect().isEmpty())

    // Don't paint, if the context explicitly disabled it.
    if (paintInfo.context().paintingDisabled() && !paintInfo.context().detectingContentfulPaint())

    // SVG outlines are painted during PaintPhase::Foreground.
    if (paintInfo.phase == PaintPhase::Outline || paintInfo.phase == PaintPhase::SelfOutline)

    // An empty viewBox also disables rendering.
    // (
    if (svgSVGElement().hasEmptyViewBox())

    GraphicsContext& context = paintInfo.context();
    if (context.detectingContentfulPaint()) {
        for (auto& current : childrenOfType<RenderObject>(*this)) {
            if (!current.isSVGHiddenContainer()) {

    // Don't paint if we don't have kids, except if we have filters we should paint those.
    if (!firstChild()) {
        auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this);
        if (!resources || !resources->filter()) {
            if (paintInfo.phase == PaintPhase::Foreground)
                page().addRelevantUnpaintedObject(this, visualOverflowRect());

    if (paintInfo.phase == PaintPhase::Foreground)
        page().addRelevantRepaintedObject(this, visualOverflowRect());

    // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
    PaintInfo childPaintInfo(paintInfo);

    // Apply initial viewport clip
    if (shouldApplyViewportClip())

    // Convert from container offsets (html renderers) to a relative transform (svg renderers).
    // Transform from our paint container's coordinate system to our local coords.
    IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
    childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform());

    // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context(), because a filter may have
    // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter.
        SVGRenderingContext renderingContext;
        bool continueRendering = true;
        if (childPaintInfo.phase == PaintPhase::Foreground) {
            renderingContext.prepareToRenderSVGContent(*this, childPaintInfo);
            continueRendering = renderingContext.isRenderingPrepared();

        if (continueRendering) {
            for (auto& child : childrenOfType<RenderElement>(*this))
                child.paint(childPaintInfo, location());


void RenderSVGRoot::willBeDestroyed()


void RenderSVGRoot::insertedIntoTree()

void RenderSVGRoot::willBeRemovedFromTree()

void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    if (diff == StyleDifference::Layout)

    // Box decorations may have appeared/disappeared - recompute status.
    if (diff == StyleDifference::Repaint)
        m_hasBoxDecorations = hasVisibleBoxDecorationStyle();

    RenderReplaced::styleDidChange(diff, oldStyle);
    SVGResourcesCache::clientStyleChanged(*this, diff, style());

// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
void RenderSVGRoot::buildLocalToBorderBoxTransform()
    float scale = style().effectiveZoom();
    FloatPoint translate = svgSVGElement().currentTranslateValue();
    LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
    m_localToBorderBoxTransform = svgSVGElement().viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
    if (borderAndPadding.isZero() && scale == 1 && translate == FloatPoint::zero())
    m_localToBorderBoxTransform = AffineTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y()) * m_localToBorderBoxTransform;

const AffineTransform& RenderSVGRoot::localToParentTransform() const
    // Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform;
    m_localToParentTransform = m_localToBorderBoxTransform;
    if (x())
        m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x()));
    if (y())
        m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y()));
    return m_localToParentTransform;

LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
    if (style().visibility() != Visibility::Visible && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    FloatRect contentRepaintRect = m_localToBorderBoxTransform.mapRect(repaintRectInLocalCoordinates());

    LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
    if (m_hasBoxDecorations || hasRenderOverflow())
        repaintRect.unite(unionRect(localSelectionRect(false), visualOverflowRect()));

    return RenderReplaced::computeRectForRepaint(enclosingIntRect(repaintRect), repaintContainer);

Optional<FloatRect> RenderSVGRoot::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
    // Apply our local transforms (except for x/y translation), then our shadow, 
    // and then call RenderBox's method to handle all the normal CSS Box model bits
    FloatRect adjustedRect = m_localToBorderBoxTransform.mapRect(rect);

    const SVGRenderStyle& svgStyle = style().svgStyle();
    if (const ShadowData* shadow = svgStyle.shadow())

    // Apply initial viewport clip
    if (shouldApplyViewportClip()) {
        if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) {
            if (!adjustedRect.edgeInclusiveIntersect(snappedIntRect(borderBoxRect())))
                return WTF::nullopt;
        } else

    if (m_hasBoxDecorations || hasRenderOverflow()) {
        // The selectionRect can project outside of the overflowRect, so take their union
        // for repainting to avoid selection painting glitches.
        LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect());

    if (Optional<LayoutRect> rectInContainer = RenderReplaced::computeVisibleRectInContainer(enclosingIntRect(adjustedRect), container, context))
        return FloatRect(*rectInContainer);
    return WTF::nullopt;

// This method expects local CSS box coordinates.
// Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform
// to convert from SVG viewport coordinates to local CSS box coordinates.
void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
    ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree.
    ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.

    RenderReplaced::mapLocalToContainer(ancestorContainer, transformState, mode | ApplyContainerFlip, wasFixed);

const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
    return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap);

void RenderSVGRoot::updateCachedBoundaries()
    SVGRenderSupport::computeContainerBoundingBoxes(*this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBoxExcludingShadow);
    SVGRenderSupport::intersectRepaintRectWithResources(*this, m_repaintBoundingBoxExcludingShadow);

    m_repaintBoundingBox = m_repaintBoundingBoxExcludingShadow;

bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
    LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset);
    LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());


    // Test SVG content if the point is in our content box or it is inside the visualOverflowRect and the overflow is visible.
    // FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint.
    if (contentBoxRect().contains(pointInBorderBox) || (!shouldApplyViewportClip() && visualOverflowRect().contains(pointInParent))) {
        FloatPoint localPoint = localToParentTransform().inverse().valueOr(AffineTransform()).mapPoint(FloatPoint(pointInParent));

        for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
            // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
            if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
                updateHitTestResult(result, pointInBorderBox);
                if (result.addNodeToListBasedTestResult(child->node(), request, locationInContainer) == HitTestProgress::Stop) {
                    return true;

    // If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
    if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && visibleToHitTesting()) {
        // Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase,
        // hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need
        // to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able 
        // to detect these hits anymore.
        LayoutRect boundsRect(accumulatedOffset + location(), size());
        if (locationInContainer.intersects(boundsRect)) {
            updateHitTestResult(result, pointInBorderBox);
            if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect) == HitTestProgress::Stop)
                return true;


    return false;

bool RenderSVGRoot::hasRelativeDimensions() const
    return svgSVGElement().intrinsicHeight().isPercentOrCalculated() || svgSVGElement().intrinsicWidth().isPercentOrCalculated();

void RenderSVGRoot::addResourceForClientInvalidation(RenderSVGResourceContainer* resource)
    RenderSVGRoot* svgRoot = SVGRenderSupport::findTreeRootObject(*resource);
    if (!svgRoot)