BoxShape.h   [plain text]


/*
 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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#pragma once

#include "FloatRoundedRect.h"
#include "RenderStyleConstants.h"
#include "Shape.h"

namespace WebCore {

class RenderBox;

RoundedRect computeRoundedRectForBoxShape(CSSBoxType, const RenderBox&);

class BoxShape final : public Shape {
public:
    BoxShape(const FloatRoundedRect& bounds)
        : m_bounds(bounds)
    {
    }

    LayoutRect shapeMarginLogicalBoundingBox() const override;
    bool isEmpty() const override { return m_bounds.isEmpty(); }
    LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override;

    void buildDisplayPaths(DisplayPaths&) const override;

private:
    FloatRoundedRect shapeMarginBounds() const;

    FloatRoundedRect m_bounds;
};

} // namespace WebCore