RenderTableSection.h   [plain text]

 * Copyright (C) 1997 Martin Jones (
 *           (C) 1997 Torben Weis (
 *           (C) 1998 Waldo Bastian (
 *           (C) 1999 Lars Knoll (
 *           (C) 1999 Antti Koivisto (
 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#pragma once

#include "RenderTable.h"
#include <wtf/Vector.h>

namespace WebCore {

class RenderTableCell;
class RenderTableRow;

enum CollapsedBorderSide {

// Helper class for paintObject.
struct CellSpan {
    explicit CellSpan(unsigned start, unsigned end)
        : start(start)
        , end(end)

    unsigned start;
    unsigned end;

class RenderTableSection final : public RenderBox {
    RenderTableSection(Element&, RenderStyle&&);
    RenderTableSection(Document&, RenderStyle&&);
    virtual ~RenderTableSection();

    RenderTableRow* firstRow() const;
    RenderTableRow* lastRow() const;

    Optional<int> firstLineBaseline() const override;

    void addCell(RenderTableCell*, RenderTableRow* row);

    LayoutUnit calcRowLogicalHeight();
    void layoutRows();
    void computeOverflowFromCells();

    RenderTable* table() const { return downcast<RenderTable>(parent()); }

    struct CellStruct {
        Vector<RenderTableCell*, 1> cells; 
        bool inColSpan { false }; // true for columns after the first in a colspan

        RenderTableCell* primaryCell() { return hasCells() ? cells[cells.size() - 1] : 0; }
        const RenderTableCell* primaryCell() const { return hasCells() ? cells[cells.size() - 1] : 0; }
        bool hasCells() const { return cells.size() > 0; }

    typedef Vector<CellStruct> Row;
    struct RowStruct {
        Row row;
        RenderTableRow* rowRenderer { nullptr };
        LayoutUnit baseline;
        Length logicalHeight;

    const BorderValue& borderAdjoiningTableStart() const;
    const BorderValue& borderAdjoiningTableEnd() const;
    const BorderValue& borderAdjoiningStartCell(const RenderTableCell&) const;
    const BorderValue& borderAdjoiningEndCell(const RenderTableCell&) const;

    const RenderTableCell* firstRowCellAdjoiningTableStart() const;
    const RenderTableCell* firstRowCellAdjoiningTableEnd() const;

    CellStruct& cellAt(unsigned row,  unsigned col);
    const CellStruct& cellAt(unsigned row, unsigned col) const;
    RenderTableCell* primaryCellAt(unsigned row, unsigned col);
    RenderTableRow* rowRendererAt(unsigned row) const;

    void appendColumn(unsigned pos);
    void splitColumn(unsigned pos, unsigned first);

    LayoutUnit calcOuterBorderBefore() const;
    LayoutUnit calcOuterBorderAfter() const;
    LayoutUnit calcOuterBorderStart() const;
    LayoutUnit calcOuterBorderEnd() const;
    void recalcOuterBorder();

    LayoutUnit outerBorderBefore() const { return m_outerBorderBefore; }
    LayoutUnit outerBorderAfter() const { return m_outerBorderAfter; }
    LayoutUnit outerBorderStart() const { return m_outerBorderStart; }
    LayoutUnit outerBorderEnd() const { return m_outerBorderEnd; }

    LayoutUnit outerBorderLeft(const RenderStyle* styleForCellFlow) const;
    LayoutUnit outerBorderRight(const RenderStyle* styleForCellFlow) const;
    LayoutUnit outerBorderTop(const RenderStyle* styleForCellFlow) const;
    LayoutUnit outerBorderBottom(const RenderStyle* styleForCellFlow) const;

    unsigned numRows() const;
    unsigned numColumns() const;
    void recalcCells();
    void recalcCellsIfNeeded();
    void removeRedundantColumns();

    bool needsCellRecalc() const { return m_needsCellRecalc; }
    void setNeedsCellRecalc();

    LayoutUnit rowBaseline(unsigned row);
    void rowLogicalHeightChanged(unsigned rowIndex);

    void clearCachedCollapsedBorders();
    void removeCachedCollapsedBorders(const RenderTableCell&);
    void setCachedCollapsedBorder(const RenderTableCell&, CollapsedBorderSide, CollapsedBorderValue);
    CollapsedBorderValue cachedCollapsedBorder(const RenderTableCell&, CollapsedBorderSide);

    // distributeExtraLogicalHeightToRows methods return the *consumed* extra logical height.
    // FIXME: We may want to introduce a structure holding the in-flux layout information.
    LayoutUnit distributeExtraLogicalHeightToRows(LayoutUnit extraLogicalHeight);

    static RenderPtr<RenderTableSection> createAnonymousWithParentRenderer(const RenderTable&);
    RenderPtr<RenderBox> createAnonymousBoxWithSameTypeAs(const RenderBox&) const override;
    void paint(PaintInfo&, const LayoutPoint&) override;

    void willInsertTableRow(RenderTableRow& child, RenderObject* beforeChild);

    void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;

    static RenderPtr<RenderTableSection> createTableSectionWithStyle(Document&, const RenderStyle&);

    enum ShouldIncludeAllIntersectingCells {

    const char* renderName() const override { return (isAnonymous() || isPseudoElement()) ? "RenderTableSection (anonymous)" : "RenderTableSection"; }

    bool canHaveChildren() const override { return true; }

    bool isTableSection() const override { return true; }

    void willBeRemovedFromTree() override;

    void layout() override;

    void paintCell(RenderTableCell*, PaintInfo&, const LayoutPoint&);
    void paintObject(PaintInfo&, const LayoutPoint&) override;
    void paintRowGroupBorder(const PaintInfo&, bool antialias, LayoutRect, BoxSide, CSSPropertyID borderColor, BorderStyle, BorderStyle tableBorderStyle);
    void paintRowGroupBorderIfRequired(const PaintInfo&, const LayoutPoint& paintOffset, unsigned row, unsigned col, BoxSide, RenderTableCell* = 0);
    LayoutUnit offsetLeftForRowGroupBorder(RenderTableCell*, const LayoutRect& rowGroupRect, unsigned row);

    LayoutUnit offsetTopForRowGroupBorder(RenderTableCell*, BoxSide borderSide, unsigned row);
    LayoutUnit verticalRowGroupBorderHeight(RenderTableCell*, const LayoutRect& rowGroupRect, unsigned row);
    LayoutUnit horizontalRowGroupBorderWidth(RenderTableCell*, const LayoutRect& rowGroupRect, unsigned row, unsigned column);

    void imageChanged(WrappedImagePtr, const IntRect* = 0) override;

    bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;

    void ensureRows(unsigned);

    void relayoutCellIfFlexed(RenderTableCell&, int rowIndex, int rowHeight);
    void distributeExtraLogicalHeightToPercentRows(LayoutUnit& extraLogicalHeight, int totalPercent);
    void distributeExtraLogicalHeightToAutoRows(LayoutUnit& extraLogicalHeight, unsigned autoRowsCount);
    void distributeRemainingExtraLogicalHeight(LayoutUnit& extraLogicalHeight);

    bool hasOverflowingCell() const { return m_overflowingCells.size() || m_forceSlowPaintPathWithOverflowingCell; }
    void computeOverflowFromCells(unsigned totalRows, unsigned nEffCols);

    CellSpan fullTableRowSpan() const;
    CellSpan fullTableColumnSpan() const { return CellSpan(0, table()->columns().size()); }

    // Flip the rect so it aligns with the coordinates used by the rowPos and columnPos vectors.
    LayoutRect logicalRectForWritingModeAndDirection(const LayoutRect&) const;

    CellSpan dirtiedRows(const LayoutRect& repaintRect) const;
    CellSpan dirtiedColumns(const LayoutRect& repaintRect) const;

    // These two functions take a rectangle as input that has been flipped by logicalRectForWritingModeAndDirection.
    // The returned span of rows or columns is end-exclusive, and empty if start==end.
    // The IncludeAllIntersectingCells argument is used to determine which cells to include when
    // an edge of the flippedRect lies exactly on a cell boundary. Using IncludeAllIntersectingCells
    // will return both cells, and using DoNotIncludeAllIntersectingCells will return only the cell
    // that hittesting should return.
    CellSpan spannedRows(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells) const;
    CellSpan spannedColumns(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells) const;

    void setLogicalPositionForCell(RenderTableCell*, unsigned effectiveColumn) const;

    void firstChild() const = delete;
    void lastChild() const = delete;

    Vector<RowStruct> m_grid;
    Vector<LayoutUnit> m_rowPos;

    // the current insertion position
    unsigned m_cCol { 0 };
    unsigned m_cRow  { 0 };

    LayoutUnit m_outerBorderStart;
    LayoutUnit m_outerBorderEnd;
    LayoutUnit m_outerBorderBefore;
    LayoutUnit m_outerBorderAfter;

    // This HashSet holds the overflowing cells for faster painting.
    // If we have more than gMaxAllowedOverflowingCellRatio * total cells, it will be empty
    // and m_forceSlowPaintPathWithOverflowingCell will be set to save memory.
    HashSet<RenderTableCell*> m_overflowingCells;

    // This map holds the collapsed border values for cells with collapsed borders.
    // It is held at RenderTableSection level to spare memory consumption by table cells.
    HashMap<std::pair<const RenderTableCell*, int>, CollapsedBorderValue > m_cellsCollapsedBorders;

    bool m_forceSlowPaintPathWithOverflowingCell { false };
    bool m_hasMultipleCellLevels { false };
    bool m_needsCellRecalc  { false };

inline const BorderValue& RenderTableSection::borderAdjoiningTableStart() const
    if (isDirectionSame(this, table()))
        return style().borderStart();
    return style().borderEnd();

inline const BorderValue& RenderTableSection::borderAdjoiningTableEnd() const
    if (isDirectionSame(this, table()))
        return style().borderEnd();
    return style().borderStart();

inline RenderTableSection::CellStruct& RenderTableSection::cellAt(unsigned row,  unsigned col)
    return m_grid[row].row[col];

inline const RenderTableSection::CellStruct& RenderTableSection::cellAt(unsigned row, unsigned col) const
    return m_grid[row].row[col];

inline RenderTableCell* RenderTableSection::primaryCellAt(unsigned row, unsigned col)
    CellStruct& c = m_grid[row].row[col];
    return c.primaryCell();

inline RenderTableRow* RenderTableSection::rowRendererAt(unsigned row) const
    return m_grid[row].rowRenderer;

inline LayoutUnit RenderTableSection::outerBorderLeft(const RenderStyle* styleForCellFlow) const
    if (styleForCellFlow->isHorizontalWritingMode())
        return styleForCellFlow->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
    return styleForCellFlow->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();

inline LayoutUnit RenderTableSection::outerBorderRight(const RenderStyle* styleForCellFlow) const
    if (styleForCellFlow->isHorizontalWritingMode())
        return styleForCellFlow->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
    return styleForCellFlow->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();

inline LayoutUnit RenderTableSection::outerBorderTop(const RenderStyle* styleForCellFlow) const
    if (styleForCellFlow->isHorizontalWritingMode())
        return styleForCellFlow->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
    return styleForCellFlow->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();

inline LayoutUnit RenderTableSection::outerBorderBottom(const RenderStyle* styleForCellFlow) const
    if (styleForCellFlow->isHorizontalWritingMode())
        return styleForCellFlow->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
    return styleForCellFlow->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();

inline unsigned RenderTableSection::numRows() const
    return m_grid.size();

inline void RenderTableSection::recalcCellsIfNeeded()
    if (m_needsCellRecalc)

inline LayoutUnit RenderTableSection::rowBaseline(unsigned row)
    return m_grid[row].baseline;

inline CellSpan RenderTableSection::fullTableRowSpan() const
    return CellSpan(0, m_grid.size());

inline RenderPtr<RenderBox> RenderTableSection::createAnonymousBoxWithSameTypeAs(const RenderBox& renderer) const
    return RenderTableSection::createTableSectionWithStyle(renderer.document(),;

} // namespace WebCore

SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderTableSection, isTableSection())