RenderScrollbar.cpp   [plain text]


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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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#include "config.h"
#include "RenderScrollbar.h"

#include "Frame.h"
#include "FrameView.h"
#include "RenderScrollbarPart.h"
#include "RenderScrollbarTheme.h"
#include "RenderWidget.h"
#include "StyleInheritedData.h"
#include "StyleResolver.h"

namespace WebCore {

Ref<Scrollbar> RenderScrollbar::createCustomScrollbar(ScrollableArea& scrollableArea, ScrollbarOrientation orientation, Element* ownerElement, Frame* owningFrame)
{
    return adoptRef(*new RenderScrollbar(scrollableArea, orientation, ownerElement, owningFrame));
}

RenderScrollbar::RenderScrollbar(ScrollableArea& scrollableArea, ScrollbarOrientation orientation, Element* ownerElement, Frame* owningFrame)
    : Scrollbar(scrollableArea, orientation, ScrollbarControlSize::Regular, RenderScrollbarTheme::renderScrollbarTheme(), true)
    , m_ownerElement(ownerElement)
    , m_owningFrame(owningFrame)
{
    ASSERT(ownerElement || owningFrame);

    // FIXME: We need to do this because RenderScrollbar::styleChanged is called as soon as the scrollbar is created.
    
    // Update the scrollbar size.
    int width = 0;
    int height = 0;
    updateScrollbarPart(ScrollbarBGPart);
    if (RenderScrollbarPart* part = m_parts.get(ScrollbarBGPart)) {
        part->layout();
        width = part->width();
        height = part->height();
    } else if (this->orientation() == HorizontalScrollbar)
        width = this->width();
    else
        height = this->height();

    setFrameRect(IntRect(0, 0, width, height));
}

RenderScrollbar::~RenderScrollbar() = default;

RenderBox* RenderScrollbar::owningRenderer() const
{
    if (m_owningFrame) {
        RenderWidget* currentRenderer = m_owningFrame->ownerRenderer();
        return currentRenderer;
    }
    ASSERT(m_ownerElement);
    if (m_ownerElement->renderer())
        return &m_ownerElement->renderer()->enclosingBox();
    return nullptr;
}

void RenderScrollbar::setParent(ScrollView* parent)
{
    Scrollbar::setParent(parent);
    if (!parent)
        m_parts.clear();
}

void RenderScrollbar::setEnabled(bool e)
{
    bool wasEnabled = enabled();
    Scrollbar::setEnabled(e);
    if (wasEnabled != e)
        updateScrollbarParts();
}

void RenderScrollbar::styleChanged()
{
    updateScrollbarParts();
}

void RenderScrollbar::paint(GraphicsContext& context, const IntRect& damageRect, Widget::SecurityOriginPaintPolicy, EventRegionContext*)
{
    if (context.invalidatingControlTints()) {
        updateScrollbarParts();
        return;
    }
    Scrollbar::paint(context, damageRect);
}

void RenderScrollbar::setHoveredPart(ScrollbarPart part)
{
    if (part == m_hoveredPart)
        return;

    ScrollbarPart oldPart = m_hoveredPart;
    m_hoveredPart = part;

    updateScrollbarPart(oldPart);
    updateScrollbarPart(m_hoveredPart);

    updateScrollbarPart(ScrollbarBGPart);
    updateScrollbarPart(TrackBGPart);
}

void RenderScrollbar::setPressedPart(ScrollbarPart part)
{
    ScrollbarPart oldPart = m_pressedPart;
    Scrollbar::setPressedPart(part);
    
    updateScrollbarPart(oldPart);
    updateScrollbarPart(part);
    
    updateScrollbarPart(ScrollbarBGPart);
    updateScrollbarPart(TrackBGPart);
}

std::unique_ptr<RenderStyle> RenderScrollbar::getScrollbarPseudoStyle(ScrollbarPart partType, PseudoId pseudoId) const
{
    if (!owningRenderer())
        return nullptr;

    StyleScrollbarState scrollbarState;
    scrollbarState.scrollbarPart = partType;
    scrollbarState.hoveredPart = hoveredPart();
    scrollbarState.pressedPart = pressedPart();
    scrollbarState.orientation = orientation();
    scrollbarState.buttonsPlacement = theme().buttonsPlacement();
    scrollbarState.enabled = enabled();
    scrollbarState.scrollCornerIsVisible = scrollableArea().isScrollCornerVisible();
    
    std::unique_ptr<RenderStyle> result = owningRenderer()->getUncachedPseudoStyle({ pseudoId, scrollbarState }, &owningRenderer()->style());
    // Scrollbars for root frames should always have background color 
    // unless explicitly specified as transparent. So we force it.
    // This is because WebKit assumes scrollbar to be always painted and missing background
    // causes visual artifact like non-repainted dirty region.
    if (result && m_owningFrame && m_owningFrame->view() && !m_owningFrame->view()->isTransparent() && !result->hasBackground())
        result->setBackgroundColor(Color::white);

    return result;
}

void RenderScrollbar::updateScrollbarParts()
{
    updateScrollbarPart(ScrollbarBGPart);
    updateScrollbarPart(BackButtonStartPart);
    updateScrollbarPart(ForwardButtonStartPart);
    updateScrollbarPart(BackTrackPart);
    updateScrollbarPart(ThumbPart);
    updateScrollbarPart(ForwardTrackPart);
    updateScrollbarPart(BackButtonEndPart);
    updateScrollbarPart(ForwardButtonEndPart);
    updateScrollbarPart(TrackBGPart);
    
    // See if the scrollbar's thickness changed.  If so, we need to mark our owning object as needing a layout.
    bool isHorizontal = orientation() == HorizontalScrollbar;    
    int oldThickness = isHorizontal ? height() : width();
    int newThickness = 0;
    RenderScrollbarPart* part = m_parts.get(ScrollbarBGPart);
    if (part) {
        part->layout();
        newThickness = isHorizontal ? part->height() : part->width();
    }
    
    if (newThickness != oldThickness) {
        setFrameRect(IntRect(location(), IntSize(isHorizontal ? width() : newThickness, isHorizontal ? newThickness : height())));
        if (RenderBox* box = owningRenderer())
            box->setChildNeedsLayout();
    }
}

static PseudoId pseudoForScrollbarPart(ScrollbarPart part)
{
    switch (part) {
        case BackButtonStartPart:
        case ForwardButtonStartPart:
        case BackButtonEndPart:
        case ForwardButtonEndPart:
            return PseudoId::ScrollbarButton;
        case BackTrackPart:
        case ForwardTrackPart:
            return PseudoId::ScrollbarTrackPiece;
        case ThumbPart:
            return PseudoId::ScrollbarThumb;
        case TrackBGPart:
            return PseudoId::ScrollbarTrack;
        case ScrollbarBGPart:
            return PseudoId::Scrollbar;
        case NoPart:
        case AllParts:
            break;
    }
    ASSERT_NOT_REACHED();
    return PseudoId::Scrollbar;
}

void RenderScrollbar::updateScrollbarPart(ScrollbarPart partType)
{
    if (partType == NoPart)
        return;

    std::unique_ptr<RenderStyle> partStyle = getScrollbarPseudoStyle(partType, pseudoForScrollbarPart(partType));
    bool needRenderer = partStyle && partStyle->display() != DisplayType::None;

    if (needRenderer && partStyle->display() != DisplayType::Block) {
        // See if we are a button that should not be visible according to OS settings.
        ScrollbarButtonsPlacement buttonsPlacement = theme().buttonsPlacement();
        switch (partType) {
            case BackButtonStartPart:
                needRenderer = (buttonsPlacement == ScrollbarButtonsSingle || buttonsPlacement == ScrollbarButtonsDoubleStart ||
                                buttonsPlacement == ScrollbarButtonsDoubleBoth);
                break;
            case ForwardButtonStartPart:
                needRenderer = (buttonsPlacement == ScrollbarButtonsDoubleStart || buttonsPlacement == ScrollbarButtonsDoubleBoth);
                break;
            case BackButtonEndPart:
                needRenderer = (buttonsPlacement == ScrollbarButtonsDoubleEnd || buttonsPlacement == ScrollbarButtonsDoubleBoth);
                break;
            case ForwardButtonEndPart:
                needRenderer = (buttonsPlacement == ScrollbarButtonsSingle || buttonsPlacement == ScrollbarButtonsDoubleEnd ||
                                buttonsPlacement == ScrollbarButtonsDoubleBoth);
                break;
            default:
                break;
        }
    }

    if (!needRenderer) {
        m_parts.remove(partType);
        return;
    }

    if (auto& partRendererSlot = m_parts.add(partType, nullptr).iterator->value)
        partRendererSlot->setStyle(WTFMove(*partStyle));
    else {
        partRendererSlot = createRenderer<RenderScrollbarPart>(owningRenderer()->document(), WTFMove(*partStyle), this, partType);
        partRendererSlot->initializeStyle();
    }
}

void RenderScrollbar::paintPart(GraphicsContext& graphicsContext, ScrollbarPart partType, const IntRect& rect)
{
    RenderScrollbarPart* partRenderer = m_parts.get(partType);
    if (!partRenderer)
        return;
    partRenderer->paintIntoRect(graphicsContext, location(), rect);
}

IntRect RenderScrollbar::buttonRect(ScrollbarPart partType) const
{
    RenderScrollbarPart* partRenderer = m_parts.get(partType);
    if (!partRenderer)
        return IntRect();
        
    partRenderer->layout();
    
    bool isHorizontal = orientation() == HorizontalScrollbar;
    IntSize pixelSnappedIntSize = snappedIntRect(partRenderer->frameRect()).size();
    if (partType == BackButtonStartPart)
        return IntRect(location(), IntSize(isHorizontal ? pixelSnappedIntSize.width() : width(), isHorizontal ? height() : pixelSnappedIntSize.height()));
    if (partType == ForwardButtonEndPart)
        return IntRect(isHorizontal ? x() + width() - pixelSnappedIntSize.width() : x(), isHorizontal ? y() : y() + height() - pixelSnappedIntSize.height(),
                       isHorizontal ? pixelSnappedIntSize.width() : width(),
                       isHorizontal ? height() : pixelSnappedIntSize.height());
    
    if (partType == ForwardButtonStartPart) {
        IntRect previousButton = buttonRect(BackButtonStartPart);
        return IntRect(isHorizontal ? x() + previousButton.width() : x(),
                       isHorizontal ? y() : y() + previousButton.height(),
                       isHorizontal ? pixelSnappedIntSize.width() : width(),
                       isHorizontal ? height() : pixelSnappedIntSize.height());
    }
    
    IntRect followingButton = buttonRect(ForwardButtonEndPart);
    return IntRect(isHorizontal ? x() + width() - followingButton.width() - pixelSnappedIntSize.width() : x(),
                   isHorizontal ? y() : y() + height() - followingButton.height() - pixelSnappedIntSize.height(),
                   isHorizontal ? pixelSnappedIntSize.width() : width(),
                   isHorizontal ? height() : pixelSnappedIntSize.height());
}

IntRect RenderScrollbar::trackRect(int startLength, int endLength) const
{
    RenderScrollbarPart* part = m_parts.get(TrackBGPart);
    if (part)
        part->layout();

    if (orientation() == HorizontalScrollbar) {
        int marginLeft = part ? static_cast<int>(part->marginLeft()) : 0;
        int marginRight = part ? static_cast<int>(part->marginRight()) : 0;
        startLength += marginLeft;
        endLength += marginRight;
        int totalLength = startLength + endLength;
        return IntRect(x() + startLength, y(), width() - totalLength, height());
    }
    
    int marginTop = part ? static_cast<int>(part->marginTop()) : 0;
    int marginBottom = part ? static_cast<int>(part->marginBottom()) : 0;
    startLength += marginTop;
    endLength += marginBottom;
    int totalLength = startLength + endLength;

    return IntRect(x(), y() + startLength, width(), height() - totalLength);
}

IntRect RenderScrollbar::trackPieceRectWithMargins(ScrollbarPart partType, const IntRect& oldRect) const
{
    RenderScrollbarPart* partRenderer = m_parts.get(partType);
    if (!partRenderer)
        return oldRect;
    
    partRenderer->layout();
    
    IntRect rect = oldRect;
    if (orientation() == HorizontalScrollbar) {
        rect.setX(rect.x() + partRenderer->marginLeft());
        rect.setWidth(rect.width() - partRenderer->horizontalMarginExtent());
    } else {
        rect.setY(rect.y() + partRenderer->marginTop());
        rect.setHeight(rect.height() - partRenderer->verticalMarginExtent());
    }
    return rect;
}

int RenderScrollbar::minimumThumbLength() const
{
    RenderScrollbarPart* partRenderer = m_parts.get(ThumbPart);
    if (!partRenderer)
        return 0;    
    partRenderer->layout();
    return orientation() == HorizontalScrollbar ? partRenderer->width() : partRenderer->height();
}

float RenderScrollbar::opacity() const
{
    RenderScrollbarPart* partRenderer = m_parts.get(ScrollbarBGPart);
    if (!partRenderer)
        return 1;

    return partRenderer->style().opacity();
}

bool RenderScrollbar::isHiddenByStyle() const
{
    std::unique_ptr<RenderStyle> partStyle = getScrollbarPseudoStyle(ScrollbarBGPart, pseudoForScrollbarPart(ScrollbarBGPart));
    return partStyle && partStyle->display() == DisplayType::None;
}

}