RenderMarquee.h   [plain text]

 * Copyright (C) 2003 Apple Inc.
 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
 * Other contributors:
 *   Robert O'Callahan <>
 *   David Baron <>
 *   Christian Biesinger <>
 *   Randall Jesup <>
 *   Roland Mainz <>
 *   Josh Soref <>
 *   Boris Zbarsky <>
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Lesser General Public License for more details.
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * Alternatively, the contents of this file may be used under the terms
 * of either the Mozilla Public License Version 1.1, found at
 * (the "MPL") or the GNU General Public
 * License Version 2.0, found at
 * (the "GPL"), in which case the provisions of the MPL or the GPL are
 * applicable instead of those above.  If you wish to allow use of your
 * version of this file only under the terms of one of those two
 * licenses (the MPL or the GPL) and not to allow others to use your
 * version of this file under the LGPL, indicate your decision by
 * deletingthe provisions above and replace them with the notice and
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 * If you do not delete the provisions above, a recipient may use your
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#pragma once

#include "Length.h"
#include "RenderStyleConstants.h"
#include "Timer.h"

namespace WebCore {

class RenderLayer;

// This class handles the auto-scrolling for <marquee>
class RenderMarquee final {
    explicit RenderMarquee(RenderLayer*);

    bool isHorizontal() const;

    void start();
    void suspend();
    void stop();

    void updateMarqueeStyle();
    void updateMarqueePosition();


    int speed() const { return m_speed; }
    int marqueeSpeed() const;

    MarqueeDirection direction() const;

    int computePosition(MarqueeDirection, bool stopAtClientEdge);

    void setEnd(int end) { m_end = end; }

    void timerFired();

    RenderLayer* m_layer;
    Timer m_timer;
    int m_currentLoop { 0 };
    int m_totalLoops { 0 };
    int m_start { 0 };
    int m_end { 0 };
    int m_speed { 0 };
    Length m_height;
    MarqueeDirection m_direction { MarqueeDirection::Auto };
    bool m_reset { false };
    bool m_suspended { false };
    bool m_stopped { false };

} // namespace WebCore