SVGPathByteStreamBuilder.cpp [plain text]
#include "config.h"
#include "SVGPathByteStreamBuilder.h"
#include "SVGPathSeg.h"
#include "SVGPathStringSource.h"
#include <wtf/text/StringConcatenateNumbers.h>
namespace WebCore {
SVGPathByteStreamBuilder::SVGPathByteStreamBuilder(SVGPathByteStream& byteStream)
: m_byteStream(byteStream)
{
}
void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegMoveToRel : PathSegMoveToAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToRel : PathSegLineToAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToHorizontalRel : PathSegLineToHorizontalAbs);
writeFloat(x);
}
void SVGPathByteStreamBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToVerticalRel : PathSegLineToVerticalAbs);
writeFloat(y);
}
void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicRel : PathSegCurveToCubicAbs);
writeFloatPoint(point1);
writeFloatPoint(point2);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicSmoothRel : PathSegCurveToCubicSmoothAbs);
writeFloatPoint(point2);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticRel : PathSegCurveToQuadraticAbs);
writeFloatPoint(point1);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticSmoothRel : PathSegCurveToQuadraticSmoothAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
writeSegmentType(mode == RelativeCoordinates ? PathSegArcRel : PathSegArcAbs);
writeFloat(r1);
writeFloat(r2);
writeFloat(angle);
writeFlag(largeArcFlag);
writeFlag(sweepFlag);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::closePath()
{
writeSegmentType(PathSegClosePath);
}
}