/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004-2018 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #pragma once #include "HTMLElement.h" namespace WebCore { class HTMLFormControlElement; class HTMLLegendElement final : public HTMLElement { WTF_MAKE_ISO_ALLOCATED(HTMLLegendElement); public: static Ref<HTMLLegendElement> create(const QualifiedName&, Document&); WEBCORE_EXPORT HTMLFormElement* form() const final; private: HTMLLegendElement(const QualifiedName&, Document&); // Control in the legend's field set that gets focus and access key. RefPtr<HTMLFormControlElement> associatedControl(); bool accessKeyAction(bool sendMouseEvents) final; void focus(bool restorePreviousSelection, FocusDirection) final; }; } // namespace WebCore