#pragma once
#include "EventContext.h"
#include "PseudoElement.h"
#include "SVGElement.h"
#include "SVGUseElement.h"
#include <wtf/Forward.h>
#include <wtf/Vector.h>
namespace WebCore {
class Touch;
class EventPath {
public:
EventPath(Node& origin, Event&);
explicit EventPath(const Vector<EventTarget*>&);
explicit EventPath(const Vector<Element*>&);
bool isEmpty() const { return m_path.isEmpty(); }
size_t size() const { return m_path.size(); }
const EventContext& contextAt(size_t i) const { return *m_path[i]; }
EventContext& contextAt(size_t i) { return *m_path[i]; }
Vector<EventTarget*> computePathUnclosedToTarget(const EventTarget&) const;
static Node* eventTargetRespectingTargetRules(Node&);
private:
void buildPath(Node& origin, Event&);
void setRelatedTarget(Node& origin, EventTarget&);
#if ENABLE(TOUCH_EVENTS)
void retargetTouch(TouchEventContext::TouchListType, const Touch&);
void retargetTouchList(TouchEventContext::TouchListType, const TouchList*);
void retargetTouchLists(const TouchEvent&);
#endif
Vector<std::unique_ptr<EventContext>, 32> m_path;
};
inline Node* EventPath::eventTargetRespectingTargetRules(Node& referenceNode)
{
if (is<PseudoElement>(referenceNode))
return downcast<PseudoElement>(referenceNode).hostElement();
if (is<SVGElement>(referenceNode)) {
if (auto useElement = downcast<SVGElement>(referenceNode).correspondingUseElement())
return useElement.get();
}
return &referenceNode;
}
}