WebGPURenderPipeline.cpp   [plain text]


/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
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#include "config.h"
#include "WebGPURenderPipeline.h"

#if ENABLE(WEBGPU)

#include "GPUErrorScopes.h"
#include "GPUPipeline.h"
#include "GPUProgrammableStageDescriptor.h"
#include "GPURenderPipeline.h"
#include "GPUShaderModule.h"
#include "GPUShaderModuleDescriptor.h"
#include "WebGPUDevice.h"
#include "WebGPUShaderModule.h"
#include <wtf/Optional.h>
#include <wtf/Ref.h>

namespace WebCore {

Ref<WebGPURenderPipeline> WebGPURenderPipeline::create(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& vertexShader, WebGPUPipeline::ShaderData&& fragmentShader)
{
    return adoptRef(*new WebGPURenderPipeline(device, WTFMove(pipeline), errorScopes, WTFMove(vertexShader), WTFMove(fragmentShader)));
}

WebGPURenderPipeline::WebGPURenderPipeline(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& vertexShader, WebGPUPipeline::ShaderData&& fragmentShader)
    : WebGPUPipeline(device, errorScopes)
    , m_renderPipeline(WTFMove(pipeline))
    , m_vertexShader(WTFMove(vertexShader))
    , m_fragmentShader(WTFMove(fragmentShader))
{
}

WebGPURenderPipeline::~WebGPURenderPipeline() = default;

bool WebGPURenderPipeline::cloneShaderModules(const WebGPUDevice& device)
{
    if (m_vertexShader.module) {
        bool sharesVertexFragmentShaderModule = m_fragmentShader.module == m_vertexShader.module;

        const auto& vertexSource = m_vertexShader.module->source();
        m_vertexShader.module = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { vertexSource }), vertexSource);

        if (m_fragmentShader.module) {
            if (sharesVertexFragmentShaderModule)
                m_fragmentShader.module = m_vertexShader.module;
            else {
                const auto& fragmentSource = m_fragmentShader.module->source();
                m_fragmentShader.module = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { fragmentSource }), fragmentSource);
            }
        }

        return true;
    }
    return false;
}

bool WebGPURenderPipeline::recompile(const WebGPUDevice& device)
{
    if (m_renderPipeline && m_vertexShader.module) {
        if (auto* gpuVertexShaderModule = m_vertexShader.module->module()) {
            GPUProgrammableStageDescriptor vertexStage(makeRef(*gpuVertexShaderModule), { m_vertexShader.entryPoint });
            Optional<GPUProgrammableStageDescriptor> fragmentStage;
            if (m_fragmentShader.module) {
                if (auto* gpuFragmentShaderModule = m_fragmentShader.module->module())
                    fragmentStage = GPUProgrammableStageDescriptor(makeRef(*gpuFragmentShaderModule), { m_fragmentShader.entryPoint });
            }
            return m_renderPipeline->recompile(device.device(), WTFMove(vertexStage), WTFMove(fragmentStage));
        }
    }
    return false;
}

} // namespace WebCore

#endif // ENABLE(WEBGPU)