WebGPUComputePipeline.cpp   [plain text]


/*
 * Copyright (C) 2019 Apple Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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#include "config.h"
#include "WebGPUComputePipeline.h"

#if ENABLE(WEBGPU)

#include "GPUComputePipeline.h"
#include "GPUErrorScopes.h"
#include "GPUPipeline.h"
#include "GPUProgrammableStageDescriptor.h"
#include "GPUShaderModule.h"
#include "GPUShaderModuleDescriptor.h"
#include "WebGPUDevice.h"
#include "WebGPUShaderModule.h"
#include <wtf/Optional.h>
#include <wtf/Ref.h>

namespace WebCore {

Ref<WebGPUComputePipeline> WebGPUComputePipeline::create(WebGPUDevice& device, RefPtr<GPUComputePipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& computeShader)
{
    return adoptRef(*new WebGPUComputePipeline(device, WTFMove(pipeline), errorScopes, WTFMove(computeShader)));
}

WebGPUComputePipeline::WebGPUComputePipeline(WebGPUDevice& device, RefPtr<GPUComputePipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& computeShader)
    : WebGPUPipeline(device, errorScopes)
    , m_computePipeline(WTFMove(pipeline))
    , m_computeShader(WTFMove(computeShader))
{
}

WebGPUComputePipeline::~WebGPUComputePipeline() = default;

bool WebGPUComputePipeline::cloneShaderModules(const WebGPUDevice& device)
{
    if (m_computeShader.module) {
        const auto& computeSource = m_computeShader.module->source();
        m_computeShader.module = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { computeSource }), computeSource);
        return true;
    }
    return false;
}

bool WebGPUComputePipeline::recompile(const WebGPUDevice& device)
{
    if (m_computePipeline && m_computeShader.module) {
        if (auto* gpuComputeShaderModule = m_computeShader.module->module()) {
            GPUProgrammableStageDescriptor computeStage(makeRef(*gpuComputeShaderModule), { m_computeShader.entryPoint });
            return m_computePipeline->recompile(device.device(), WTFMove(computeStage));
        }
    }
    return false;
}

} // namespace WebCore

#endif // ENABLE(WEBGPU)