/* * Copyright (C) 2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGPU) #include "WHLSLGatherEntryPointItems.h" #include "WHLSLPipelineDescriptor.h" #include <wtf/HashMap.h> namespace WebCore { namespace WHLSL { class Program; struct MatchedRenderSemantics { AST::FunctionDefinition* vertexShader; AST::FunctionDefinition* fragmentShader; EntryPointItems vertexShaderEntryPointItems; EntryPointItems fragmentShaderEntryPointItems; HashMap<Binding*, size_t> vertexShaderResourceMap; HashMap<Binding*, size_t> fragmentShaderResourceMap; HashMap<VertexAttribute*, size_t> matchedVertexAttributes; HashMap<AttachmentDescriptor*, size_t> matchedColorAttachments; }; Optional<MatchedRenderSemantics> matchSemantics(Program&, RenderPipelineDescriptor&, bool distinctFragmentShader, bool fragmentShaderExists); struct MatchedComputeSemantics { AST::FunctionDefinition* shader; EntryPointItems entryPointItems; HashMap<Binding*, size_t> resourceMap; }; Optional<MatchedComputeSemantics> matchSemantics(Program&, ComputePipelineDescriptor&); } // namespace WHLSL } // namespace WebCore #endif // ENABLE(WEBGPU)