/* * Copyright (C) 2016-2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GraphicsLayerDirect2D.h" #if USE(DIRECT2D) #include "DisplayList.h" #include "GraphicsLayerFactory.h" #include "NotImplemented.h" #include <limits.h> #include <wtf/MathExtras.h> #include <wtf/NeverDestroyed.h> #include <wtf/SetForScope.h> #include <wtf/SystemTracing.h> #include <wtf/text/WTFString.h> #if COMPILER(MSVC) // See https://msdn.microsoft.com/en-us/library/1wea5zwe.aspx #pragma warning(disable: 4701) #endif namespace WebCore { Ref<GraphicsLayer> GraphicsLayer::create(GraphicsLayerFactory* factory, GraphicsLayerClient& client, Type layerType) { if (factory) { auto layer = factory->createGraphicsLayer(layerType, client); layer->initialize(layerType); return layer; } // FIXME: Return a real Direct2D graphics layer return adoptRef(*new GraphicsLayerDirect2D(layerType, client)); } GraphicsLayerDirect2D::GraphicsLayerDirect2D(Type layerType, GraphicsLayerClient& client) : GraphicsLayer(layerType, client) { } void GraphicsLayerDirect2D::initialize(Type layerType) { } GraphicsLayerDirect2D::~GraphicsLayerDirect2D() { willBeDestroyed(); } void GraphicsLayerDirect2D::setNeedsDisplay() { if (!drawsContent()) return; notImplemented(); } void GraphicsLayerDirect2D::setNeedsDisplayInRect(const FloatRect& r, ShouldClipToLayer shouldClip) { if (!drawsContent()) return; notImplemented(); } } // namespace WebCore #endif