/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGPU) #include "WHLSLPrepare.h" #include <wtf/RefCounted.h> #include <wtf/RefPtr.h> #include <wtf/RetainPtr.h> OBJC_PROTOCOL(MTLLibrary); namespace WebCore { class GPUDevice; struct GPUShaderModuleDescriptor; using PlatformShaderModule = MTLLibrary; using PlatformShaderModuleSmartPtr = RetainPtr<MTLLibrary>; class GPUShaderModule : public RefCounted<GPUShaderModule> { public: static RefPtr<GPUShaderModule> tryCreate(const GPUDevice&, const GPUShaderModuleDescriptor&); PlatformShaderModule* platformShaderModule() const { return m_whlslModule ? nullptr : m_platformShaderModule.get(); } const WHLSL::ShaderModule* whlslModule() const { return m_whlslModule.get(); } private: GPUShaderModule(PlatformShaderModuleSmartPtr&&); GPUShaderModule(UniqueRef<WHLSL::ShaderModule>&& whlslModule); PlatformShaderModuleSmartPtr m_platformShaderModule; std::unique_ptr<WHLSL::ShaderModule> m_whlslModule; }; } // namespace WebCore #endif // ENABLE(WEBGPU)