/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGPU) #include "GPUColor.h" #include "GPULoadOp.h" #include "GPUStoreOp.h" #include "GPUTexture.h" #include <wtf/Optional.h> #include <wtf/Vector.h> namespace WebCore { struct GPURenderPassColorAttachmentDescriptorBase { GPULoadOp loadOp; GPUStoreOp storeOp; GPUColor clearColor { 0, 0, 0, 1 }; }; struct GPURenderPassColorAttachmentDescriptor final : GPURenderPassColorAttachmentDescriptorBase { GPURenderPassColorAttachmentDescriptor(Ref<GPUTexture>&&, const GPURenderPassColorAttachmentDescriptorBase&); Ref<GPUTexture> attachment; }; struct GPURenderPassDepthStencilAttachmentDescriptorBase { GPULoadOp depthLoadOp; GPUStoreOp depthStoreOp; float clearDepth; // FIXME: Add stencil support. }; struct GPURenderPassDepthStencilAttachmentDescriptor final : GPURenderPassDepthStencilAttachmentDescriptorBase { GPURenderPassDepthStencilAttachmentDescriptor(Ref<GPUTexture>&&, const GPURenderPassDepthStencilAttachmentDescriptorBase&); Ref<GPUTexture> attachment; }; struct GPURenderPassDescriptor { Vector<GPURenderPassColorAttachmentDescriptor> colorAttachments; Optional<GPURenderPassDepthStencilAttachmentDescriptor> depthStencilAttachment; }; } // namespace WebCore #endif // ENABLE(WEBGPU)