ExtensionsGLANGLE.h [plain text]
#pragma once
#include "ExtensionsGL.h"
#include "GraphicsContextGLOpenGL.h"
#include <wtf/text/StringHash.h>
namespace WebCore {
class ExtensionsGLANGLE : public ExtensionsGL {
WTF_MAKE_FAST_ALLOCATED;
public:
ExtensionsGLANGLE(GraphicsContextGLOpenGL*, bool useIndexedGetString = false);
virtual ~ExtensionsGLANGLE();
bool supports(const String&) override;
void ensureEnabled(const String&) override;
bool isEnabled(const String&) override;
int getGraphicsResetStatusARB() override;
PlatformGLObject createVertexArrayOES() override;
void deleteVertexArrayOES(PlatformGLObject) override;
GCGLboolean isVertexArrayOES(PlatformGLObject) override;
void bindVertexArrayOES(PlatformGLObject) override;
void insertEventMarkerEXT(const String&) override;
void pushGroupMarkerEXT(const String&) override;
void popGroupMarkerEXT(void) override;
void drawBuffersEXT(GCGLsizei, const GCGLenum*) override;
String getTranslatedShaderSourceANGLE(PlatformGLObject) override;
void blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long dstX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filter) override;
void renderbufferStorageMultisample(unsigned long target, unsigned long samples, unsigned long internalformat, unsigned long width, unsigned long height) override;
void drawArraysInstanced(GCGLenum mode, GCGLint first, GCGLsizei count, GCGLsizei primcount) override;
void drawElementsInstanced(GCGLenum mode, GCGLsizei count, GCGLenum type, long long offset, GCGLsizei primcount) override;
void vertexAttribDivisor(GCGLuint index, GCGLuint divisor) override;
void readnPixelsEXT(int x, int y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, void *data) override;
void getnUniformfvEXT(GCGLuint program, int location, GCGLsizei bufSize, float *params) override;
void getnUniformivEXT(GCGLuint program, int location, GCGLsizei bufSize, int *params) override;
bool isNVIDIA() override { return m_isNVIDIA; }
bool isAMD() override { return m_isAMD; }
bool isIntel() override { return m_isIntel; }
bool isImagination() override { return m_isImagination; }
String vendor() override { return m_vendor; }
bool requiresBuiltInFunctionEmulation() override { return m_requiresBuiltInFunctionEmulation; }
bool requiresRestrictedMaximumTextureSize() override { return m_requiresRestrictedMaximumTextureSize; }
void getBooleanvRobustANGLE(GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLboolean *data) override;
void getBufferParameterivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getFloatvRobustANGLE(GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *data) override;
void getFramebufferAttachmentParameterivRobustANGLE(GCGLenum target, GCGLenum attachment, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getIntegervRobustANGLE(GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *data) override;
void getProgramivRobustANGLE(GCGLuint program, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getRenderbufferParameterivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getShaderivRobustANGLE(GCGLuint shader, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getTexParameterfvRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getTexParameterivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getUniformfvRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getUniformivRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getVertexAttribfvRobustANGLE(GCGLuint index, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getVertexAttribivRobustANGLE(GCGLuint index, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getVertexAttribPointervRobustANGLE(GCGLuint index, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, void **pointer) override;
void readPixelsRobustANGLE(int x, int y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, GCGLsizei *length, GCGLsizei *columns, GCGLsizei *rows, void *pixels) override;
void texImage2DRobustANGLE(GCGLenum target, int level, int internalformat, GCGLsizei width, GCGLsizei height, int border, GCGLenum format, GCGLenum type, GCGLsizei bufSize, const void *pixels) override;
void texParameterfvRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, const GCGLfloat *params) override;
void texParameterivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, const GCGLint *params) override;
void texSubImage2DRobustANGLE(GCGLenum target, int level, int xoffset, int yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, const void *pixels) override;
void compressedTexImage2DRobustANGLE(GCGLenum target, int level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, int border, GCGLsizei imageSize, GCGLsizei bufSize, const void* data) override;
void compressedTexSubImage2DRobustANGLE(GCGLenum target, int level, int xoffset, int yoffset, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLsizei imageSize, GCGLsizei bufSize, const void* data) override;
void compressedTexImage3DRobustANGLE(GCGLenum target, int level, GCGLenum internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, int border, GCGLsizei imageSize, GCGLsizei bufSize, const void* data) override;
void compressedTexSubImage3DRobustANGLE(GCGLenum target, int level, int xoffset, int yoffset, int zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLsizei imageSize, GCGLsizei bufSize, const void* data) override;
void texImage3DRobustANGLE(GCGLenum target, int level, int internalformat, GCGLsizei width, GCGLsizei height, GCGLsizei depth, int border, GCGLenum format, GCGLenum type, GCGLsizei bufSize, const void *pixels) override;
void texSubImage3DRobustANGLE(GCGLenum target, int level, int xoffset, int yoffset, int zoffset, GCGLsizei width, GCGLsizei height, GCGLsizei depth, GCGLenum format, GCGLenum type, GCGLsizei bufSize, const void *pixels) override;
void getQueryivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getQueryObjectuivRobustANGLE(GCGLuint id, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void getBufferPointervRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, void **params) override;
void getIntegeri_vRobustANGLE(GCGLenum target, GCGLuint index, GCGLsizei bufSize, GCGLsizei *length, int *data) override;
void getInternalformativRobustANGLE(GCGLenum target, GCGLenum internalformat, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getVertexAttribIivRobustANGLE(GCGLuint index, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getVertexAttribIuivRobustANGLE(GCGLuint index, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void getUniformuivRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void getActiveUniformBlockivRobustANGLE(GCGLuint program, GCGLuint uniformBlockIndex, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getInteger64vRobustANGLE(GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint64 *data) override;
void getInteger64i_vRobustANGLE(GCGLenum target, GCGLuint index, GCGLsizei bufSize, GCGLsizei *length, GCGLint64 *data) override;
void getBufferParameteri64vRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint64 *params) override;
void samplerParameterivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, const GCGLint *param) override;
void samplerParameterfvRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, const GCGLfloat *param) override;
void getSamplerParameterivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getSamplerParameterfvRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getFramebufferParameterivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getProgramInterfaceivRobustANGLE(GCGLuint program, GCGLenum programInterface, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getBooleani_vRobustANGLE(GCGLenum target, GCGLuint index, GCGLsizei bufSize, GCGLsizei *length, GCGLboolean *data) override;
void getMultisamplefvRobustANGLE(GCGLenum pname, GCGLuint index, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *val) override;
void getTexLevelParameterivRobustANGLE(GCGLenum target, int level, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getTexLevelParameterfvRobustANGLE(GCGLenum target, int level, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getPointervRobustANGLERobustANGLE(GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, void **params) override;
void readnPixelsRobustANGLE(int x, int y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, GCGLsizei *length, GCGLsizei *columns, GCGLsizei *rows, void *data, bool readingToPixelBufferObject) override;
void getnUniformfvRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLfloat *params) override;
void getnUniformivRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getnUniformuivRobustANGLE(GCGLuint program, int location, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void texParameterIivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, const GCGLint *params) override;
void texParameterIuivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, const GCGLuint *params) override;
void getTexParameterIivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getTexParameterIuivRobustANGLE(GCGLenum target, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void samplerParameterIivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, const GCGLint *param) override;
void samplerParameterIuivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, const GCGLuint *param) override;
void getSamplerParameterIivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getSamplerParameterIuivRobustANGLE(GCGLuint sampler, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLuint *params) override;
void getQueryObjectivRobustANGLE(GCGLuint id, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint *params) override;
void getQueryObjecti64vRobustANGLE(GCGLuint id, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLint64 *params) override;
void getQueryObjectui64vRobustANGLE(GCGLuint id, GCGLenum pname, GCGLsizei bufSize, GCGLsizei *length, GCGLuint64 *params) override;
GCGLenum adjustWebGL1TextureInternalFormat(GCGLenum internalformat, GCGLenum format, GCGLenum type);
private:
bool supportsExtension(const WTF::String&);
String getExtensions();
virtual void initializeAvailableExtensions();
bool m_initializedAvailableExtensions;
HashSet<String> m_availableExtensions;
HashSet<String> m_requestableExtensions;
HashSet<String> m_enabledExtensions;
GraphicsContextGLOpenGL* m_context;
bool m_isNVIDIA;
bool m_isAMD;
bool m_isIntel;
bool m_isImagination;
bool m_requiresBuiltInFunctionEmulation;
bool m_requiresRestrictedMaximumTextureSize;
bool m_useIndexedGetString { false };
String m_vendor;
String m_renderer;
bool m_webglColorBufferFloatRGB { false };
bool m_webglColorBufferFloatRGBA { false };
};
}