PlatformImageBuffer.h [plain text]
#pragma once
#include "ConcreteImageBuffer.h"
#include "DisplayListImageBuffer.h"
#if USE(CG)
#include "ImageBufferCGBitmapBackend.h"
#elif USE(DIRECT2D)
#include "ImageBufferDirect2DBackend.h"
#elif USE(CAIRO)
#include "ImageBufferCairoImageSurfaceBackend.h"
#endif
#if HAVE(IOSURFACE)
#include "ImageBufferIOSurfaceBackend.h"
#elif USE(CAIRO) && ENABLE(ACCELERATED_2D_CANVAS)
#include "ImageBufferCairoGLSurfaceBackend.h"
#endif
namespace WebCore {
#if USE(CG)
using UnacceleratedImageBufferBackend = ImageBufferCGBitmapBackend;
#elif USE(DIRECT2D)
using UnacceleratedImageBufferBackend = ImageBufferDirect2DBackend;
#elif USE(CAIRO)
using UnacceleratedImageBufferBackend = ImageBufferCairoImageSurfaceBackend;
#endif
#if HAVE(IOSURFACE)
using AcceleratedImageBufferBackend = ImageBufferIOSurfaceBackend;
#elif USE(CAIRO) && ENABLE(ACCELERATED_2D_CANVAS)
using AcceleratedImageBufferBackend = ImageBufferCairoGLSurfaceBackend;
#else
using AcceleratedImageBufferBackend = UnacceleratedImageBufferBackend;
#endif
using UnacceleratedImageBuffer = ConcreteImageBuffer<UnacceleratedImageBufferBackend>;
#if HAVE(IOSURFACE)
class AcceleratedImageBuffer : public ConcreteImageBuffer<ImageBufferIOSurfaceBackend> {
using Base = ConcreteImageBuffer<AcceleratedImageBufferBackend>;
using Base::Base;
public:
IOSurface& surface() { return *m_backend->surface(); }
};
#else
using AcceleratedImageBuffer = ConcreteImageBuffer<AcceleratedImageBufferBackend>;
#endif
using DisplayListUnacceleratedImageBuffer = DisplayList::ImageBuffer<UnacceleratedImageBufferBackend>;
using DisplayListAcceleratedImageBuffer = DisplayList::ImageBuffer<AcceleratedImageBufferBackend>;
}
SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::AcceleratedImageBuffer)
static bool isType(const WebCore::ImageBuffer& buffer) { return buffer.isAccelerated(); }
SPECIALIZE_TYPE_TRAITS_END()