#pragma once
#include "FloatPoint.h"
#include "FloatSize.h"
#include "Glyph.h"
#include <climits>
#include <limits>
#include <wtf/Vector.h>
#if USE(CG)
#include <CoreGraphics/CGGeometry.h>
#endif
namespace WebCore {
class Font;
#if USE(WINGDI)
typedef wchar_t GlyphBufferGlyph;
#else
typedef Glyph GlyphBufferGlyph;
#endif
#if USE(CG)
struct GlyphBufferAdvance : CGSize {
public:
GlyphBufferAdvance()
: CGSize(CGSizeZero)
{
}
GlyphBufferAdvance(FloatSize size)
: CGSize(size)
{
}
GlyphBufferAdvance(float width, float height)
: CGSize(CGSizeMake(width, height))
{
}
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static Optional<GlyphBufferAdvance> decode(Decoder&);
operator FloatSize() { return { static_cast<float>(this->CGSize::width), static_cast<float>(this->CGSize::height) }; }
void setWidth(float width) { this->CGSize::width = width; }
void setHeight(float height) { this->CGSize::height = height; }
float width() const { return this->CGSize::width; }
float height() const { return this->CGSize::height; }
};
template<class Encoder>
void GlyphBufferAdvance::encode(Encoder& encoder) const
{
encoder << width();
encoder << height();
}
template<class Decoder>
Optional<GlyphBufferAdvance> GlyphBufferAdvance::decode(Decoder& decoder)
{
Optional<float> width;
decoder >> width;
if (!width)
return WTF::nullopt;
Optional<float> height;
decoder >> height;
if (!height)
return WTF::nullopt;
return GlyphBufferAdvance(*width, *height);
}
struct GlyphBufferOrigin : CGPoint {
public:
GlyphBufferOrigin()
: CGPoint(CGPointZero)
{
}
GlyphBufferOrigin(FloatPoint point)
: CGPoint(point)
{
}
GlyphBufferOrigin(float x, float y)
: CGPoint(CGPointMake(x, y))
{
}
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static Optional<GlyphBufferOrigin> decode(Decoder&);
operator FloatPoint() { return { static_cast<float>(this->CGPoint::x), static_cast<float>(this->CGPoint::y) }; }
void setX(float x) { this->CGPoint::x = x; }
void setY(float y) { this->CGPoint::y = y; }
float x() const { return this->CGPoint::x; }
float y() const { return this->CGPoint::y; }
};
template<class Encoder>
void GlyphBufferOrigin::encode(Encoder& encoder) const
{
encoder << x();
encoder << y();
}
template<class Decoder>
Optional<GlyphBufferOrigin> GlyphBufferOrigin::decode(Decoder& decoder)
{
Optional<float> x;
decoder >> x;
if (!x)
return WTF::nullopt;
Optional<float> y;
decoder >> y;
if (!y)
return WTF::nullopt;
return GlyphBufferOrigin(*x, *y);
}
using GlyphBufferStringOffset = CFIndex;
#else
using GlyphBufferAdvance = FloatSize;
using GlyphBufferOrigin = FloatPoint;
using GlyphBufferStringOffset = unsigned;
#endif // #if USE(CG)
inline FloatSize toFloatSize(const GlyphBufferAdvance& a)
{
return FloatSize(a.width(), a.height());
}
class GlyphBuffer {
public:
bool isEmpty() const { return m_fonts.isEmpty(); }
unsigned size() const { return m_fonts.size(); }
void clear()
{
m_fonts.clear();
m_glyphs.clear();
m_advances.clear();
m_origins.clear();
m_offsetsInString.clear();
}
const Font** fonts(unsigned from) { return m_fonts.data() + from; }
GlyphBufferGlyph* glyphs(unsigned from) { return m_glyphs.data() + from; }
GlyphBufferAdvance* advances(unsigned from) { return m_advances.data() + from; }
GlyphBufferOrigin* origins(unsigned from) { return m_origins.data() + from; }
GlyphBufferStringOffset* offsetsInString(unsigned from) { return m_offsetsInString.data() + from; }
const Font* const * fonts(unsigned from) const { return m_fonts.data() + from; }
const GlyphBufferGlyph* glyphs(unsigned from) const { return m_glyphs.data() + from; }
const GlyphBufferAdvance* advances(unsigned from) const { return m_advances.data() + from; }
const GlyphBufferOrigin* origins(unsigned from) const { return m_origins.data() + from; }
const GlyphBufferStringOffset* offsetsInString(unsigned from) const { return m_offsetsInString.data() + from; }
const Font& fontAt(unsigned index) const
{
ASSERT(m_fonts[index]);
return *m_fonts[index];
}
Glyph glyphAt(unsigned index) const { return m_glyphs[index]; }
GlyphBufferAdvance advanceAt(unsigned index) const { return m_advances[index]; }
GlyphBufferOrigin originAt(unsigned index) const { return m_origins[index]; }
GlyphBufferStringOffset stringOffsetAt(unsigned index) const { return m_offsetsInString[index]; }
void setInitialAdvance(GlyphBufferAdvance initialAdvance) { m_initialAdvance = initialAdvance; }
const GlyphBufferAdvance& initialAdvance() const { return m_initialAdvance; }
void expandInitialAdvance(float width) { m_initialAdvance.setWidth(m_initialAdvance.width() + width); }
void expandInitialAdvance(GlyphBufferAdvance additionalAdvance)
{
m_initialAdvance.setWidth(m_initialAdvance.width() + additionalAdvance.width());
m_initialAdvance.setHeight(m_initialAdvance.height() + additionalAdvance.height());
}
static constexpr GlyphBufferStringOffset noOffset = std::numeric_limits<GlyphBufferStringOffset>::max();
void add(Glyph glyph, const Font& font, float width, GlyphBufferStringOffset offsetInString = noOffset)
{
GlyphBufferAdvance advance;
advance.setWidth(width);
advance.setHeight(0);
add(glyph, font, advance, offsetInString);
}
void add(Glyph glyph, const Font& font, GlyphBufferAdvance advance, GlyphBufferStringOffset offsetInString)
{
m_fonts.append(&font);
m_glyphs.append(glyph);
m_advances.append(advance);
m_origins.append(GlyphBufferOrigin());
m_offsetsInString.append(offsetInString);
}
void remove(unsigned location, unsigned length)
{
m_fonts.remove(location, length);
m_glyphs.remove(location, length);
m_advances.remove(location, length);
m_origins.remove(location, length);
m_offsetsInString.remove(location, length);
}
void makeHole(unsigned location, unsigned length, const Font* font)
{
ASSERT(location <= size());
m_fonts.insertVector(location, Vector<const Font*>(length, font));
m_glyphs.insertVector(location, Vector<GlyphBufferGlyph>(length, 0xFFFF));
m_advances.insertVector(location, Vector<GlyphBufferAdvance>(length, GlyphBufferAdvance(0, 0)));
m_origins.insertVector(location, Vector<GlyphBufferOrigin>(length, GlyphBufferOrigin()));
m_offsetsInString.insertVector(location, Vector<GlyphBufferStringOffset>(length, 0));
}
void reverse(unsigned from, unsigned length)
{
for (unsigned i = from, end = from + length - 1; i < end; ++i, --end)
swap(i, end);
}
void expandLastAdvance(float width)
{
ASSERT(!isEmpty());
GlyphBufferAdvance& lastAdvance = m_advances.last();
lastAdvance.setWidth(lastAdvance.width() + width);
}
void expandAdvance(unsigned index, float width)
{
ASSERT(index < size());
auto& lastAdvance = m_advances[index];
lastAdvance.setWidth(lastAdvance.width() + width);
}
void expandLastAdvance(GlyphBufferAdvance expansion)
{
ASSERT(!isEmpty());
GlyphBufferAdvance& lastAdvance = m_advances.last();
lastAdvance.setWidth(lastAdvance.width() + expansion.width());
lastAdvance.setHeight(lastAdvance.height() + expansion.height());
}
void shrink(unsigned truncationPoint)
{
m_fonts.shrink(truncationPoint);
m_glyphs.shrink(truncationPoint);
m_advances.shrink(truncationPoint);
m_origins.shrink(truncationPoint);
m_offsetsInString.shrink(truncationPoint);
}
void flatten()
{
for (unsigned i = 0; i < size(); ++i) {
m_advances[i] = GlyphBufferAdvance(
-m_origins[i].x() + m_advances[i].width() + (i + 1 < size() ? m_origins[i + 1].x() : 0),
-m_origins[i].y() + m_advances[i].height() + (i + 1 < size() ? m_origins[i + 1].y() : 0)
);
m_origins[i] = GlyphBufferOrigin();
}
}
bool isFlattened() const
{
for (unsigned i = 0; i < size(); ++i) {
if (m_origins[i] != GlyphBufferOrigin())
return false;
}
return true;
}
private:
void swap(unsigned index1, unsigned index2)
{
auto font = m_fonts[index1];
m_fonts[index1] = m_fonts[index2];
m_fonts[index2] = font;
auto glyph = m_glyphs[index1];
m_glyphs[index1] = m_glyphs[index2];
m_glyphs[index2] = glyph;
auto advance = m_advances[index1];
m_advances[index1] = m_advances[index2];
m_advances[index2] = advance;
auto origin = m_origins[index1];
m_origins[index1] = m_origins[index2];
m_origins[index2] = origin;
auto offset = m_offsetsInString[index1];
m_offsetsInString[index1] = m_offsetsInString[index2];
m_offsetsInString[index2] = offset;
}
Vector<const Font*, 1024> m_fonts;
Vector<GlyphBufferGlyph, 1024> m_glyphs;
Vector<GlyphBufferAdvance, 1024> m_advances;
Vector<GlyphBufferOrigin, 1024> m_origins;
Vector<GlyphBufferStringOffset, 1024> m_offsetsInString;
GlyphBufferAdvance m_initialAdvance;
};
}