ColorConversion.h   [plain text]


/*
 * Copyright (C) 2017, 2020 Apple Inc. All rights reserved.
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#pragma once

#include "ColorTypes.h"

namespace WebCore {

// These are the standard sRGB <-> LinearRGB / DisplayP3 <-> LinearDisplayP3 conversion functions (https://en.wikipedia.org/wiki/SRGB).
float linearToRGBColorComponent(float);
float rgbToLinearColorComponent(float);

WEBCORE_EXPORT LinearSRGBA<float> toLinearSRGBA(const SRGBA<float>&);
WEBCORE_EXPORT SRGBA<float> toSRGBA(const LinearSRGBA<float>&);

WEBCORE_EXPORT LinearDisplayP3<float> toLinearDisplayP3(const DisplayP3<float>&);
WEBCORE_EXPORT DisplayP3<float> toDisplayP3(const LinearDisplayP3<float>&);

WEBCORE_EXPORT SRGBA<float> toSRGBA(const DisplayP3<float>&);
WEBCORE_EXPORT DisplayP3<float> toDisplayP3(const SRGBA<float>&);

WEBCORE_EXPORT HSLA<float> toHSLA(const SRGBA<float>&);
WEBCORE_EXPORT SRGBA<float> toSRGBA(const HSLA<float>&);

SRGBA<float> toSRGBA(const CMYKA<float>&);


// Identity conversions (useful for generic contexts)

constexpr SRGBA<float> toSRGBA(const SRGBA<float>& color) { return color; }
constexpr LinearSRGBA<float> toLinearSRGBA(const LinearSRGBA<float>& color) { return color; }
constexpr DisplayP3<float> toDisplayP3(const DisplayP3<float>& color) { return color; }
constexpr LinearDisplayP3<float> toLinearDisplayP3(const LinearDisplayP3<float>& color) { return color; }
constexpr HSLA<float> toHSLA(const HSLA<float>& color) { return color; }

} // namespace WebCore