ANGLEWebKitBridge.h [plain text]
#pragma once
#if ENABLE(GRAPHICS_CONTEXT_GL)
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
#endif
#include <ANGLE/ShaderLang.h>
#include <wtf/text/WTFString.h>
#if USE(ANGLE)
#include <ANGLE/gl2.h>
#elif PLATFORM(COCOA)
#if USE(OPENGL_ES)
#import <OpenGLES/ES2/glext.h>
#elif USE(OPENGL)
#include <OpenGL/gl.h>
#else
#error Unsupported configuration
#endif
#elif PLATFORM(WIN)
#include "OpenGLESShims.h"
#elif USE(LIBEPOXY)
#elif USE(OPENGL_ES)
#include <GLES2/gl2.h>
#else
#include "OpenGLShims.h"
#endif
#define GL_VERTEX_SHADER 0x8B31
#define GL_FRAGMENT_SHADER 0x8B30
namespace WebCore {
enum ANGLEShaderType {
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER,
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER,
};
enum ANGLEShaderSymbolType {
SHADER_SYMBOL_TYPE_ATTRIBUTE,
SHADER_SYMBOL_TYPE_UNIFORM,
SHADER_SYMBOL_TYPE_VARYING
};
class ANGLEWebKitBridge {
public:
ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_COMPATIBILITY_OUTPUT, ShShaderSpec = SH_WEBGL_SPEC);
~ANGLEWebKitBridge();
const ShBuiltInResources& getResources() { return m_resources; }
void setResources(const ShBuiltInResources&);
bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<std::pair<ANGLEShaderSymbolType, sh::ShaderVariable>>& symbols, uint64_t extraCompileOptions = 0);
private:
void cleanupCompilers();
bool builtCompilers;
ShHandle m_fragmentCompiler;
ShHandle m_vertexCompiler;
ShShaderOutput m_shaderOutput;
ShShaderSpec m_shaderSpec;
ShBuiltInResources m_resources;
};
}
#endif // ENABLE(GRAPHICS_CONTEXT_GL)