/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) && PLATFORM(MAC) #include "HIDDevice.h" #include "HIDGamepadElement.h" #include "PlatformGamepad.h" #include <IOKit/hid/IOHIDDevice.h> #include <wtf/HashMap.h> namespace WebCore { class HIDGamepad : public PlatformGamepad { public: static std::unique_ptr<HIDGamepad> create(IOHIDDeviceRef, unsigned index); const HIDDevice& hidDevice() const { return m_device; } void initialize(); HIDInputType valueChanged(IOHIDValueRef); const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; } const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; } const char* source() const final { return "HID"_s; } protected: HIDGamepad(HIDDevice&&, unsigned index); HashMap<IOHIDElementCookie, std::unique_ptr<HIDGamepadElement>> m_elementMap; Vector<SharedGamepadValue> m_buttonValues; Vector<SharedGamepadValue> m_axisValues; private: HIDDevice m_device; }; } // namespace WebCore #endif // ENABLE(GAMEPAD) && PLATFORM(MAC)